Work in Progress
This content is currently under active development and may not be 100% accurate yet. Please use it as a reference and share your feedback in the comments!
Under DevelopmentRollout Roadmap: Phase 7
7.1 Pet Food, Pet Essence & Stat Inheritance (Lv.1–120)
Compute Pet Food, Pet Essence, and fodder copies from Lv.1 to Lv.120 alongside the stat inheritance multiplier (36% to 104%+).
Interactive Calculator Engine Under Development
The 3-Zone, 9-Group, 22-Tool navigation shell is live. Interactive calculation formulas powered by the master spreadsheets are being rolled out sequentially from Phase 1 to Phase 9.
Master Dataset Source: Pets Tab — Level 1–120 & Promotion Matrix
Real-World Scenario & Input ➔ Output Preview
Tactical scenario:
Raising your Queue 1 Companion Pet from Lv.60 to Lv.100 — how much Pet Food and Pet Essence are needed, and what is the new stat inheritance %?
Input parameters:
Main Queue Pet • Current: Lv.60 ➔ Target: Lv.100
Computed output:
Total Pet Food + Pet Essence + Rare Fodder copies & new Stat Inheritance %
Official In-Game Items & Currencies Covered
Pet FoodID: 284
Pet EssenceID: 289
Content Under Construction & We Value Your Feedback!
This content is currently under active development and may not be 100% accurate yet — please use it as a reference and share your thoughts with us. If you spot any issues with the content, please leave a comment below for our development team. Thank you!
Commander Discussion & Field Notes0
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