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Work in Progress

This content is currently under active development and may not be 100% accurate yet. Please use it as a reference and share your feedback in the comments!

Under DevelopmentRollout Roadmap: Phase 7

7.1 Pet Food, Pet Essence & Stat Inheritance (Lv.1–120)

Compute Pet Food, Pet Essence, and fodder copies from Lv.1 to Lv.120 alongside the stat inheritance multiplier (36% to 104%+).

Interactive Calculator Engine Under Development

The 3-Zone, 9-Group, 22-Tool navigation shell is live. Interactive calculation formulas powered by the master spreadsheets are being rolled out sequentially from Phase 1 to Phase 9.

Master Dataset Source: Pets Tab — Level 1–120 & Promotion Matrix

Real-World Scenario & Input ➔ Output Preview

Tactical scenario:

Raising your Queue 1 Companion Pet from Lv.60 to Lv.100 — how much Pet Food and Pet Essence are needed, and what is the new stat inheritance %?

Input parameters:

Main Queue Pet • Current: Lv.60 ➔ Target: Lv.100

Computed output:

Total Pet Food + Pet Essence + Rare Fodder copies & new Stat Inheritance %

Official In-Game Items & Currencies Covered

  • Pet Food
    Pet Food
    ID: 284
  • Pet Essence
    Pet Essence
    ID: 289
Living Tactical Guide • Community Driven

Content Under Construction & We Value Your Feedback!

This content is currently under active development and may not be 100% accurate yet — please use it as a reference and share your thoughts with us. If you spot any issues with the content, please leave a comment below for our development team. Thank you!

Commander Discussion & Field Notes
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