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Guides Overview/6. Hero Gear, Lord Gear & Exclusive Weapons
#6.1
9 min read

3 Equipment Systems Overview: Hero Gear, Exclusive Weapons & Lord Gear

Master the 3 independent equipment systems in Top Heroes (24 Hero Gear pieces, 6 Exclusive Weapons, 6 Lord Gear pieces), the strict Queue 1 Faction-marked Golden Gear funnel using Gold Ingots and Upgrade Runes, the 100% Epic gear recycling protocol, and the 0-point vs. high-point event scoring distinction.

30-Second Actionable Summary (TL;DR)
Golden Rule #1

Top Heroes operates 3 independent equipment systems with distinct materials and event scoring rules:

  • Hero Gear (24 Queue 1 pieces) & Lord Gear (6 global slots): Hero Gear buffs the wearer, while Lord Gear grants global passive stats across all 3 Factions.
  • Exclusive Weapons (1 per Legendary/Mythic hero): Economy Epics like Brawler (+30% Research Speed) do not possess an Exclusive Weapon.
Immediate Action Today

Funnel 100% of Gold Ingots and Upgrade Runes into 24 Faction-marked Golden Gear pieces for Queue 1:

  • Forge with Faction Mark (+30%): Craft all 24 Faction-marked Golden Gear pieces exclusively for Queue 1.
  • Upgrade immediately (0 event points): Forging Golden Gear and enhancing Lv.0 Lv.40 grant 0 points in Arms Race / KvK upgrade right away at +10/+20/+30/+40.
Strictly Forbidden

Never divert Gold Ingots to Queue 2 or spend high-scoring materials outside Double-Dip events:

  • No early Queue 2 Golden Gear: 1★ 5★ Mythic promotion costs 6,000 Gold Ingots/piece (144,000 Gold Ingots/24 pieces); freeze Queue 2/3 at +0.
  • No off-event material dumps: Strictly hoard Gear Promotion Stones (1★–5★ after Lv.40), Exclusive Weapon Shards (275 / 1,185 shards & 920 Meteoric Iron Cores), and Lord Gear.
01

Core Mechanics: Distinguishing the 3 Independent Equipment Systems

The biggest pitfall for newer players is confusing the equipment layers in Top Heroes:

  • Three completely separate systems: Distinct interfaces, crafting materials, stat buff scopes, and weekly event scoring rules.

Standardized Material Icons Across the 3 Equipment Systems & Event Scoring Rules

MED-5.1-01 • Annotated UI Guide

Distinguishing the 3 core material streams: Gold Ingots & Upgrade Runes for Hero Gear (0 event points from Lv.0 Lv.40), Exclusive Weapon Shards (275 shards for Lv.10, 1,185 shards for Lv.20), and Lord Gear Refined Metal (massive event points).

HERO GEAR
Knight's Glory Sword
0 EVENT PTS
Upgrade Runes (Enhancement Ore)
BLACKSMITH
Gold Ingots (Blacksmith)
UW SHARDS
Exclusive Weapon
LORD GEAR
Savage Spear (Lord Weapon)
300% SCORE
Orichalcum (Lord Blueprint)
Gold Ingots & Upgrade Runes (Lv.0 Lv.40): 0 Event Points — Upgrade Immediately!
#1

Forging Golden Gear at the Blacksmith and enhancing from Lv.0 to Lv.40 (195,000 Upgrade Runes + 936,000 Rubies per piece) grant 0 points in Arms Race or KvK. Craft and enhance immediately at +10/+20/+30/+40 resonance brackets!

Gear Promotion Stones (1★–5★ Star Promotion after Lv.40): Hoard for Events
#2

Once a Golden Gear piece hits Lv.40, promoting it from 1★ to 5★ Mythic consumes Legendary/Mythic Promotion Stones (50 Legendary + 10 Mythic Stones per piece) and yields massive event points.

Exclusive Weapon Shards (275 / 1,185 Shards) & Lord Gear Refined Metal: Lock for Double-Dip
#3

Dump Exclusive Weapon Shards on Thursday of GAR/KvK (GAR Day 4 + Hero Development), and dump Lord Gear materials on Days 3–4 of GAR/KvK or Days 5–7 of Guild Race.

1.1

Anatomy of the 3 Equipment Systems & Clarifying the Brawler Myth

3 Independent Systems
  1. Hero Gear (24 Queue 1 pieces): Includes Sword/Boots (ATK) and Helmet/Chestplate (HP) per hero across 3 Golden sets: Blood of the Titan (Tank), Knight's Glory (DPS), and Glory of the Sage (Support).
  2. Exclusive Weapon (1 per Gold/Red hero): Unlocks skills at Lv.5, Lv.10 (275 shards), Lv.15, Lv.20 (1,185 shards) & 1★–5★ (920 Cores); Epic Brawler (+30% Research Speed) has none!
  3. Lord Gear (6 Lord Profile slots): Split into 2 League, 2 Horde, and 2 Nature pieces grants Global Passive Buffs across all 3 Factions and activates 3-piece / 6-piece resonance auras.
1.2

5-Criteria Comparison Matrix Across the 3 Equipment Systems

Comparison Matrix

Complete Comparison of the 3 Equipment Systems: Scope, Materials & Weekly Event Scoring Rules

Comparison Criterion1. Hero Gear (24 Pieces)2. Exclusive Weapon (6 Pieces)3. Lord Gear (6 Global Pieces)
Total Pieces Managed24 pieces for Queue 1 (4 pieces × 6 heroes)6 weapons for Queue 1 (1 per Legendary/Mythic hero)6 fixed slots on the Lord Profile (2 pieces × 3 Factions)
Stat Buff ScopeStrictly the individual hero wearing the pieceIndividual owner + Exclusive Passive breakpoints at Lv.5/10/15/20Global Passive Buff to all Heroes & Soldiers across all 3 Factions
Upgrade MaterialsGold Ingots, Upgrade Runes, Rubies, Gear Promotion Stones (Legendary/Mythic)Exclusive Weapon Shards (275 shards Lv.10 / 1,185 shards Lv.20) & Meteoric Iron Cores (920 Cores for 1★–5★)Refined Metal, Magic Thread, Blueprints / Orichalcum, Dragon Blood
Scores Weekly Event Points (GAR / KvK / Guild Race)?0 POINTS when forging Golden Gear (Gold Ingots) and enhancing (Lv.0 Lv.40 with Upgrade Runes). Only Gear Promotion Stones (1★–5★ Star Promotion after Lv.40) grant massive event points!SCORES HIGH POINTS on Hero Development Day (Thursday of GAR/KvK — Day 4) and Hero Development side events.SCORES MASSIVE POINTS in both Guild Race (Days 5–7 Gold Tasks & Guild Rush) and GAR/KvK (GAR Days 3–4 / KvK Days 3–5).
Optimal Upgrade DisciplineForge Golden Gear and enhance immediately at +10/+20/+30/+40 resonance milestones to push stages; strictly hoard Promotion Stones (1★–5★) for events.Hoard 100% and dump in bursts on Thursday of GAR/KvK or during active Hero Development events.Strictly hoard 100% — Only click upgrade during active Double-Dip event windows.
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