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Guides Overview/9. Infrastructure, Tech Trees & Master Tables
#9.2
11 min read

Builder Queue Orchestration & Villager Optimization Strategy

Lv.1–6

Zero-idle orchestration for 2–3–4 Builder Queues, Ground-Truth 12-Star passive Economic Hero traits (+30% / +40%), the 14-row quantitative Villager skill table (Lv.1–6), and Sunday Unopened Gift Box Banking for GAR / KvK Day 1.

30-Second Actionable Summary (TL;DR)
Golden Rule #1

Enforce strict specialization across Builder Queues using the 3–4 Pronged Critical Path Model:

  • Builders 1 & 2: Builder 1 locks 100% onto the Castle axis; Builder 2 pre-builds next prerequisites and Queue 1 Main Barracks.
  • Builders 3 & 4: Builder 3 handles support (Faction Statue, Lord Hall, Medal Hall) and bait; Builder 4 runs only above 150% resource surplus.
Immediate Action Today

Disable Auto-Assign in the Villager Management UI, strip Villagers from Timber/Stone mills, and slot manually:

  • Speed Tier (S+): Research Cottage (+0.60% +3.20% & 40s 432s), Guild (+1 +5 Help), Castle (+0.60% +2.00% & 40s 160s).
  • Combat Tier (S): Medal Hall (+17.50% HP & +5.60% ATK) and Main Barracks (+4.40% Speed & +13 Training Cap).
Strictly Forbidden

NEVER waste Construction Speed-ups early or pop completed building Gift Boxes on the wrong day:

  • Wait for Guild Help: Never consume speed-ups before your Guild Help bar is completely full.
  • Gift Box Banking: Never tap the rooftop Gift Box on Saturday/Sunday—leave it untouched to detonate points on GAR/KvK Monday (Arms Race Day 1)!
01

Core Mechanics: Specialized 2–3–4 Builder Queue Allocation & Passive Economic Hero Traits

Every new account starts with 1 free Builder Queue (Builder Queue 1), with options to rent Builder 2 with Diamonds or permanently unlock Queues 2, 3, and 4 via early utility packs ($0.99 – $4.99 USD).

  • Double Bottleneck Trap: Owning multiple builders while upgrading at random leaves all 3 builders stuck on 24-hour side projects or missing prerequisites right when you can upgrade your Castle.
1.1

The '3–4 Pronged Critical Path' Builder Allocation Model

To achieve 100% infrastructure velocity with zero idle time (Zero-Idle Orchestration), assign a strict, permanent specialization to each Builder Queue below:

Table 1.1: The 3–4 Pronged Critical Path Builder Allocation Model

Builder QueueStrategic RoleAssigned Fixed BuildingsStrict Operating Rule
Builder Queue 1 (Primary Builder)Castle Critical Path• Castle (Main Fortress) • First direct prerequisite of the current Castle level (Research Cottage on odd levels / Guild on even levels)Never leaves the Castle axis. The instant the prerequisite finishes, Builder 1 must immediately start the next Castle upgrade.
Builder Queue 2 (Prerequisite Builder)Prerequisite Pre-Cooking & Queue 1 Barracks• Second prerequisite building (Hospital on odd levels / Training Ground on even levels) • Queue 1 Main Faction Barracks • Pre-builds prerequisites for the next Castle levelWhile Builder 1 is upgrading the Castle (2–7 days), Builder 2 completes the next Castle level's prerequisite pair ahead of time and pushes Queue 1 Barracks to troop tier breakpoints.
Builder Queue 3 (Support Builder)Combat Support & Event Bait• Queue 1 Main Faction Statue • Rally Hall, Lord Hall, Medal Hall • Enhancement Ore Mine, Magic Stone Mine, Monastery • Short-duration resource nodes for Legendary Tasks / EventsPrioritizes short-to-medium duration upgrades so the queue can be freed on demand entering Guild Race or Monday of GAR/KvK (GAR Day 1).
Builder Queue 4 (Optional / Whale)Queue 2 Infrastructure & Special Mining• Queue 2 Faction Barracks & Statue • Ruby Mine, Blacksmith, TavernOnly active when Timber/Stone/Ruby reserves exceed 150% of Builder 1 and Builder 2 requirements.

3–4 Builder Queue HUD & Unopened Building Gift Box Roof Icon Anatomy

MED-8.2-02 • Annotated UI Guide

Annotated village overview highlighting the left-side 3–4 Builder Queue HUD (Builder 1 on Castle, Builder 2 pre-building prerequisites, Builder 3 on short support projects) and circling the Unopened Building Gift Box icon on the roof saved for GAR/KvK Monday.

ROOF GIFT BOX
Main Castle (Lv.1–40 & Brilliance)
3-4 QUEUES
Talent Hall (Villager Management)
BUILDER QUEUE
Master Builder Villager
GAR MONDAY
Speedups
PRE-UPGRADE
Dragon Essence (DE-Dust)
GUILD HELPS
Guild Hall
Lock Builder 1 on Castle & Use Builder 2 to Pre-Cook Even/Odd Prerequisites
#1

Always look 1 Castle level ahead: while Builder 1 upgrades an odd Castle level (e.g., Lv.27), Builder 2 finishes Guild Lv.27 + Training Ground Lv.27 so Lv.28 can be started the second Lv.27 completes.

Fill the Guild Help Bar Completely Before Using Any Speed-ups
#2

Every guildmate hand tap combined with Guild Villagers (Help Accepted Count +1 +5) shaves dozens of minutes to hours off construction timers for free every day.

Never Tap Completed Building Gift Boxes on Saturday or Sunday
#3

Once a building timer finishes, the Builder Queue is immediately freed for a new job; building power points only register for events the exact second you tap the roof Gift Box.

1.2

Golden Pre-Speedup Discipline & Ground-Truth Passive Economic Hero Traits (12-Star / Trait 3 Lv.30)

  1. Always Wait for a Full Guild Help Bar: Each guildmate tap directly cuts construction duration; using speed-ups immediately after starting an upgrade wastes 30 minutes to several hours of free daily reduction.
  2. Construction Rate Boost: League Legendary SSR Hero Bard (+40% Construction Rate at Trait 3 Lv.30)—activates passively from your hero roster without needing to be deployed in a march queue.
  3. Tech Research Rate Boost: Epic Hero Brawler (+30% at 12-Star / Trait 3 Lv.30) stacking with Legendary Hero Shaman (+40% Tech Research Rate).
  4. Soldier Training Speed Boost: Epic Hero Knight (+30% at 12-Star / Trait 3 Lv.30) stacking with Legendary Hero Hostess (+40% Soldier Training Speed).
  5. Gathering Speed: Epic Ranger (+30% Ruby), Rogue (+30% Stone), Outlaw (+30% Timber) + SSR Headhunter (+40% Ruby), Stonemason (+40% Stone), Treeguard (+40% Timber).
  6. Hospital Healing Speed Boost: Epic trio Minister / Priestess / Dancer (+30% Healing Speed each at 12-Star / Trait 3 Lv.30).
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