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Guides Overview/9. Infrastructure, Tech Trees & Master Tables
#9.4
18 min read

Master Quantitative Data Tables

The Single Source of Truth — 12 Standardized Datasets

The definitive quantitative Single Source of Truth featuring 12 standardized tables for Top Heroes: Hero Star Promotion (500 / 1,000 Shards) & Skill Books (24,700), 9-Soul-Stone Awakening, Enhancement Master (+10/+20/+30/+40 = 780,000 Ore/set), Troop Tiers T5–T11, Faction Levels 1–80 (1,181.162M Meat), Mythic Gear 1★–5★ & Exclusive Weapons (1,185 shards / 920 Cores), Lord Gear (958,800 Refined Metal), Runes Lv.1–12, Pets Lv.1–120 (596,600 / 714,000 Food), Troop Skins Lv.1–50 & Honor Lv.150 (28,345,400 Medals), and VIP 1–20 ($1.00 = 6 Points).

30-Second Actionable Summary (TL;DR)
Golden Rule #1

Quantitative Breakpoints: Maxing a Legendary/Epic hero takes 500 Shards (1,000 for Mythic; 1★ White = 280/560), 24,700 Skill Books (Lv.10 = 8,000), and 9 Soul Stones + 345–385 Shards.

  • Gear & Faction Benchmarks: A +40 gear set takes 780,000 Ore (4,680,000 for Queue 1's 24 pieces) and Faction Levels 1–40 cost 1,181.162M Meat + 1,307 Shards (+20.00% Queue HP).
Immediate Action Today

Reverse Breakpoint Budgeting: Use the 4 Survival Quick-Reference Tables in Part I to audit your Bag inventory before every GAR/KvK (Arms Race).

  • Batch Disbursement: Only spend materials when hitting a full Next Resonance Breakpoint (+10/+20/+30/+40, Rune Lv.5/Lv.8, Skin Lv.10/Lv.20, Pet Lv.10/20/60/75/90, Faction Lv.10–40).
Strictly Forbidden

Never Stop Mid-Breakpoint: Never stop halfway between two breakpoints (e.g., Runes at Lv.4 instead of Lv.5, Troop Skins at Lv.16, or uneven +14/+17 gear without Enhancement Master).

  • Protect Meat Reserves: Never drain your Meat reserves before clearing the 1,181.162M Meat wall of Faction Levels 1–40!
01

Core Mechanics: Four Survival Quick-Reference Tables for Every Commander (Free Tier)

10-Second Quick Audit: To let commanders audit inventories in 10 seconds before each event cycle, Part I consolidates the 4 Foundational Data Tables governing 80% of Queue 1 combat power.

  • 4 Survival Pillars: Covers Hero Star Shards (500/1,000) & Skill Books (24,700), 9-Soul-Stone Awakening, Enhancement Master +10/+20/+30/+40, and Troop Tiers T5–T11.
DATA EXPLORER • 12 STANDARDIZED SSoT TABLES

12 Master Quantitative Tables Explorer

Switch instantaneously across all 12 S0 ➔ S4 datasets or search globally across every row without scrolling

FREE SSoT #1.1

1.1. Hero Star Promotion Cost Summary (0 ➔ 5 White Stars = 1,000 Shards) & Skill Books

Codex: Heroes

5-Segment Star Structure: Every Star level is divided into 5 sub-segments (5 Tiers/Segments). A Mythic (Red) hero consumes double the shards per segment compared to Legendary or Epic heroes.

  • Ceiling Benchmark: Requires 1,000 Universal Legendary Shards for a Mythic hero to hit the 5 White/Silver Star ceiling (15 Stars), versus 500 Shards for Legendary/Epic heroes:

Skill Book Costs (Lv.1 Lv.6): Lv.2: 100 | Lv.3: 200 (Total 300) | Lv.4: 400 (700) | Lv.5: 600 (1,300) | Lv.6: 800 (2,100).

  • Mid-Game Tiers (Lv.7 Lv.10): Lv.7: 1,100 (3,200) | Lv.8: 1,300 (4,500) | Lv.9: 1,600 (6,100) | Lv.10: 1,900 (8,000).
  • Endgame Tiers (Lv.11 Lv.15): Lv.11: 2,200 (10,200) | Lv.12: 2,700 (12,900) | Lv.13: 3,200 (16,100) | Lv.14: 3,900 (20,000) | Lv.15: 4,700 (Grand Total: 24,700 Skill Books per Skill).

Table 1.1: Hero Star Promotion Costs (0 5 White Stars = 500 Legendary/Epic Shards | 1,000 Mythic Shards)

Hero Star TierStar NotationLegendary Shards / Segment (×5)Total Legendary / Epic ShardsMythic Shards / Segment (×5)Total Mythic ShardsStrategic Breakpoint
1 5 Yellow Stars (1★–5★)1★ 5★ Yellow1 1 2 2 4 (5, 5, 10, 10, 20)50 Shards (Cumulative: 50)2 2 4 4 8 (10, 10, 20, 20, 40)100 Shards (Cumulative: 100)Unlocks the hero's complete base skill kit.
1 5 Red Stars (6★–10★)1★ 5★ Red6 4 4 8 8 (30, 20, 20, 40, 40)150 Shards (Cumulative: 1★ Red = 80 | 5★ Red = 200)12 8 8 16 16 (60, 40, 40, 80, 80)300 Shards (Cumulative: 1★ Red = 160 | 5★ Red = 400)1★ Red (80–160 shards): Early-game playable threshold; 5★ Red (200–400 shards): Completes Red Star tier.
1 5 White / Silver Stars (Platinum / Silver: 11★–15★)1★ 5★ White16 4 8 16 16 (80, 20, 40, 80, 80)300 Shards (Cumulative: 1★ White = 280 | 2★ White = 300 | Total: 500 Shards)32 8 16 32 32 (160, 40, 80, 160, 160)600 Shards (Cumulative: 1★ White = 560 | 2★ White = 600 | Total: 1,000 Shards)★ Golden Breakpoint 1★ White (280/560 shards): Unlocks +30% skill effect & Awakening start; 2★ White (300/600 shards): Max Epic Trait 3; 5★ White (500/1,000 shards): Unlocks Hero Exchange Shop!

Free-Tier 4-Table Survival Quick-Reference Breakpoint Dashboard

MED-8.4-02 • Annotated UI Guide

Quick-reference dashboard mapping Queue 1's four core survival resource benchmarks: 500/1,000 Hero Star Shards & 24,700 Skill Books, 9 Awakening Soul Stones, 780,000 Ore for +40 Gear Sets, and Troop Tiers T5–T11 (5,422 Dragon Essence).

1,000 SHARDS
Universal Legendary Hero Shard
24,700 BOOKS
Skill Book
9 SOUL STONES
Red Soul Stone
780,000 ORE
Upgrade Runes (Enhancement Ore)
LV.35 T10 +1
Tier 10 Troops (Castle Lv.35 +1 Level)
5,422 DE T11
Tier 11 Troops (5,422 Dragon Essence Path)
Lock In the 1★ White (280 Legendary / 560 Mythic Shards) & 2★ White (300 / 600 Shards) Breakpoints
#1

Reaching 1★ White (11★) unlocks +30% core skill effectiveness and initial Awakening eligibility; 2★ White (12★ = 300 shards) unlocks Trait 3 Lv.30 for Epic economic heroes and Legendary Awakening progression.

Synchronize All 4 Gear Pieces to +10 / +20 / +30 / +40 (780,000 Ore/Set)
#2

The Enhancement Master resonance aura only triggers when all 4 pieces on a single hero reach +10 (84,000 Ore), +20 (240,000 Ore), +30 (474,000 Ore), or +40 (780,000 Ore).

Never Upgrade Halfway Between Two Breakpoints Before Arms Race
#3

Spreading hero shards to stop at 3★ Red or enhancing gear unevenly to +14/+17 wastes Arms Race scoring potential while activating zero percentage resonance bonuses.

Living Tactical Guide • Community Driven

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