Master Quantitative Data Tables
The Single Source of Truth — 12 Standardized Datasets
The definitive quantitative Single Source of Truth featuring 12 standardized tables for Top Heroes: Hero Star Promotion (500 / 1,000 Shards) & Skill Books (24,700), 9-Soul-Stone Awakening, Enhancement Master (+10/+20/+30/+40 = 780,000 Ore/set), Troop Tiers T5–T11, Faction Levels 1–80 (1,181.162M Meat), Mythic Gear 1★–5★ & Exclusive Weapons (1,185 shards / 920 Cores), Lord Gear (958,800 Refined Metal), Runes Lv.1–12, Pets Lv.1–120 (596,600 / 714,000 Food), Troop Skins Lv.1–50 & Honor Lv.150 (28,345,400 Medals), and VIP 1–20 ($1.00 = 6 Points).
Quantitative Breakpoints: Maxing a Legendary/Epic hero takes 500 Shards (1,000 for Mythic; 1★ White = 280/560), 24,700 Skill Books (Lv.10 = 8,000), and 9 Soul Stones + 345–385 Shards.
- Gear & Faction Benchmarks: A
+40gear set takes780,000Ore (4,680,000for Queue 1's 24 pieces) and Faction Levels1–40cost1,181.162MMeat +1,307Shards (+20.00%Queue HP).
Reverse Breakpoint Budgeting: Use the 4 Survival Quick-Reference Tables in Part I to audit your Bag inventory before every GAR/KvK (Arms Race).
- Batch Disbursement: Only spend materials when hitting a full Next Resonance Breakpoint (
+10/+20/+30/+40, RuneLv.5/Lv.8, SkinLv.10/Lv.20, PetLv.10/20/60/75/90, FactionLv.10–40).
Never Stop Mid-Breakpoint: Never stop halfway between two breakpoints (e.g., Runes at Lv.4 instead of Lv.5, Troop Skins at Lv.16, or uneven +14/+17 gear without Enhancement Master).
- Protect Meat Reserves: Never drain your Meat reserves before clearing the
1,181.162MMeat wall ofFaction Levels 1–40!
Core Mechanics: Four Survival Quick-Reference Tables for Every Commander (Free Tier)
10-Second Quick Audit: To let commanders audit inventories in 10 seconds before each event cycle, Part I consolidates the 4 Foundational Data Tables governing 80% of Queue 1 combat power.
- 4 Survival Pillars: Covers Hero Star Shards (
500/1,000) & Skill Books (24,700),9-Soul-StoneAwakening,Enhancement Master+10/+20/+30/+40, and Troop TiersT5–T11.
12 Master Quantitative Tables Explorer
Switch instantaneously across all 12 S0 ➔ S4 datasets or search globally across every row without scrolling
1.1. Hero Star Promotion Cost Summary (0 ➔ 5 White Stars = 1,000 Shards) & Skill Books
5-Segment Star Structure: Every Star level is divided into 5 sub-segments (5 Tiers/Segments). A Mythic (Red) hero consumes double the shards per segment compared to Legendary or Epic heroes.
- Ceiling Benchmark: Requires
1,000Universal Legendary Shards for a Mythic hero to hit the5 White/Silver Starceiling (15 Stars), versus500Shards for Legendary/Epic heroes:
Skill Book Costs (Lv.1 Lv.6): Lv.2: 100 | Lv.3: 200 (Total 300) | Lv.4: 400 (700) | Lv.5: 600 (1,300) | Lv.6: 800 (2,100).
- Mid-Game Tiers (
Lv.7 Lv.10): Lv.7:1,100(3,200) | Lv.8:1,300(4,500) | Lv.9:1,600(6,100) | Lv.10:1,900(8,000). - Endgame Tiers (
Lv.11 Lv.15): Lv.11:2,200(10,200) | Lv.12:2,700(12,900) | Lv.13:3,200(16,100) | Lv.14:3,900(20,000) | Lv.15:4,700(Grand Total:24,700Skill Books per Skill).
Table 1.1: Hero Star Promotion Costs (0 5 White Stars = 500 Legendary/Epic Shards | 1,000 Mythic Shards)
| Hero Star Tier | Star Notation | Legendary Shards / Segment (×5) | Total Legendary / Epic Shards | Mythic Shards / Segment (×5) | Total Mythic Shards | Strategic Breakpoint |
|---|---|---|---|---|---|---|
| 1 5 Yellow Stars (1★–5★) | 1★ 5★ Yellow | 1 1 2 2 4 (5, 5, 10, 10, 20) | 50 Shards (Cumulative: 50) | 2 2 4 4 8 (10, 10, 20, 20, 40) | 100 Shards (Cumulative: 100) | Unlocks the hero's complete base skill kit. |
| 1 5 Red Stars (6★–10★) | 1★ 5★ Red | 6 4 4 8 8 (30, 20, 20, 40, 40) | 150 Shards (Cumulative: 1★ Red = 80 | 5★ Red = 200) | 12 8 8 16 16 (60, 40, 40, 80, 80) | 300 Shards (Cumulative: 1★ Red = 160 | 5★ Red = 400) | 1★ Red (80–160 shards): Early-game playable threshold; 5★ Red (200–400 shards): Completes Red Star tier. |
| 1 5 White / Silver Stars (Platinum / Silver: 11★–15★) | 1★ 5★ White | 16 4 8 16 16 (80, 20, 40, 80, 80) | 300 Shards (Cumulative: 1★ White = 280 | 2★ White = 300 | Total: 500 Shards) | 32 8 16 32 32 (160, 40, 80, 160, 160) | 600 Shards (Cumulative: 1★ White = 560 | 2★ White = 600 | Total: 1,000 Shards) | ★ Golden Breakpoint 1★ White (280/560 shards): Unlocks +30% skill effect & Awakening start; 2★ White (300/600 shards): Max Epic Trait 3; 5★ White (500/1,000 shards): Unlocks Hero Exchange Shop! |
Free-Tier 4-Table Survival Quick-Reference Breakpoint Dashboard
Quick-reference dashboard mapping Queue 1's four core survival resource benchmarks: 500/1,000 Hero Star Shards & 24,700 Skill Books, 9 Awakening Soul Stones, 780,000 Ore for +40 Gear Sets, and Troop Tiers T5–T11 (5,422 Dragon Essence).
Reaching 1★ White (11★) unlocks +30% core skill effectiveness and initial Awakening eligibility; 2★ White (12★ = 300 shards) unlocks Trait 3 Lv.30 for Epic economic heroes and Legendary Awakening progression.
The Enhancement Master resonance aura only triggers when all 4 pieces on a single hero reach +10 (84,000 Ore), +20 (240,000 Ore), +30 (474,000 Ore), or +40 (780,000 Ore).
Spreading hero shards to stop at 3★ Red or enhancing gear unevenly to +14/+17 wastes Arms Race scoring potential while activating zero percentage resonance bonuses.
Advanced Strategy & Quantitative Data (PRO)
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