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Guides Overview/9. Infrastructure, Tech Trees & Master Tables
#9.1
12 min read

Castle Rush Strategy (Lv.1 to Lv.40) & The Brilliance Era

Critical-path roadmap for rushing Castle Lv.1 to Lv.40 using the Even/Odd prerequisite rule, unlocking the lethal Lv.35 Tier 10 Troops breakpoint, and managing Dragon Essence (5,422 DE for T11 vs. 8,400 DE for Castle B1–B6) in the Brilliance Institute from Season 1+.

30-Second Actionable Summary (TL;DR)
Golden Rule #1

Rushing Castle Level (Castle Rush Lv.1 Lv.40) is the supreme infrastructure priority.

  • Hero Level Cap: Every level adds +5 levels, with +10 level surges at Lv.14 Lv.15 and Lv.29 Lv.30.
  • Troop Tiers: Every 5 levels of Barracks (Lv.15 / Lv.20 / Lv.25 / Lv.30 / Lv.35) unlocks a new Troop Tier (T6 T10).
Immediate Action Today

Follow the Critical Prerequisite Path using the Even/Odd alternating rule:

  • Even Levels (Lv.2N): Always require Guild + Training Ground.
  • Odd Levels (Lv.2N+1): Always require Research Cottage + Hospital, alongside pushing only your Queue 1 Main Faction Barracks.
Strictly Forbidden

NEVER over-level secondary economy or filler buildings beyond mandatory requirements:

  • Freeze List: Warehouse, Lumber Mill, Quarry, Farm, and off-faction Barracks.
  • Protect Breakpoint: Avoid draining Timber/Stone/Rubies before the lethal Castle Lv.35 (Tier 10 Troops) breakpoint!
01

Core Mechanics Explained: Why Must You Rush Castle Level (Castle Rush)?

In Top Heroes, many newcomers fall into the "uniform urban planning" trap—trying to upgrade every town building to match their Castle level.

  • Impact: This is the most destructive infrastructure mistake, setting your account back 2 to 4 weeks compared to peers at the same spend level.
1.1

The Two Exclusive Power Levers of the Castle

Your Castle level directly governs the two biggest progression bottlenecks that decide victory in both PvE and PvP:

  1. Maximum Hero Level Cap: Every Castle upgrade (Lv.1 Lv.40) adds +5 levels to your Hero Cap (with +10 level surges at Lv.14 Lv.15 to Lv.90 and Lv.29 Lv.30 from Lv.160 to Lv.170).
  2. Unlocking New Troop Tiers (5-Level Rule): Troops provide 40%–50% of tankiness and damage; every 5 levels of Barracks (Lv.15, 20, 25, 30, 35) adds +1 Tier, peaking at Tier 10 Troops (Lv.35).
1.2

Classifying the 3 Building Priority Groups in Town

To never misallocate a builder queue again, divide all town buildings into 3 distinct priority tiers:

Table 1.2: 3 Infrastructure Building Priority Groups & Builder Allocation Rules

Infrastructure GroupBuilding List (VI - EN)Strategic Role & Upgrade Rule
Group 1: Critical Core PathCastle, Guild, Training Ground, Research Cottage, Hospital, Main Faction Barracks (Main Barracks)Absolute Priority (100% of Builder 1 & Builder 2 uptime). These 6 core buildings must stay at maximum level at every stage so you never bottleneck Castle upgrades or Troop Tiers.
Group 2: Combat SupportFaction Statues, Rally Hall, Lord Hall (unlocks at Lv.25), Medal Hall (unlocks at Lv.25), Blacksmith & Monastery, Ore Mine / Magic Rune MineSecondary Priority (Builder 3 or while banking resources). Faction Statues directly increase March Size for matching faction heroes (e.g., Lv.20 adds +100 soldiers/hero). Upgrade in sync with Queue 1.
Group 3: Resource & FillerWarehouse, Lumber Mill, Quarry, Farm, Ruby Mine, Tavern, Off-Faction BarracksFreeze at low levels (Lv.12 – Lv.16). Only upgrade when forced by prerequisites, keeping them low as 5–15 minute "Daily/Event Bait" for quick quest completion.
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