TopHub - Top Hero Hub Logo
TopHubTop Hero Hub
Work in Progress

This content is currently under active development and may not be 100% accurate yet. Please use it as a reference and share your feedback in the comments!

Guides Overview/4. Server Roadmap & Seasonal Transitions
#4.3
18 min read

Horde

Complete 10-Pillar Pure Horde master playbook from Day 1 to Season 4 for both F2P and P2W: Slot 1–6 hero replacement roadmap, 9-Soul-Stone economy & Exclusive Weapons (Lv.10 = 275 shards), Column 2 Horde Mark (+30%) Hero Gear, Dragon's Might Relics, Heavy Cavalry & Divine Spirit Troop Skins, Tiggy/Howli/Flickerkit Pets, Runes, Lord Gear, T10/T11 Troops (5,422 Dragon Essence), and 13 Shops.

30-Second Actionable Summary (TL;DR)
Golden Rule #1

Commit to Pure Horde from Day 1 with 6 Horde SSRs (+35% ATK & HP), locking 100% of Universal Shards and Skill Books away from Transitional SSRs (Boar, Headhunter, Shaman, Wilderness Hunter).

  • Slot 1–6 Schedule: Unlock Desert Prince (Day 21, Slot 1), Storm Maiden (Day 27, Slot 3), Witch (Day 41, Slot 5), Beastmaster & Wukong (S2), and Shadow Priest (S3, Slot 6).
Immediate Action Today

From Day 1, lock builders onto Horde Barracks & Horde Monument alongside your Castle (Lv.35 T10 Lv.40 5,422 Dragon Essence T11), forging 100% of Golden Gear in Column 2 Horde Mark (+30%).

  • F2P & P2W Sync: Keep the 40,000 Honor floor for 9 Soul Stones (Soulmancer/Warlock); target Weapon Lv.10 (275 shards), Pets Tiggy/Howli/Flickerkit, and Skins Heavy Cavalry + Divine Spirit.
Strictly Forbidden

NEVER feed Universal Shards, Skill Books, or Exclusive Weapons to Boar, Headhunter, Shaman, Wilderness Hunter, Swordmaster, or Barbarian; never raise Cactini (Nature Pet) or Column 4 Gear.

  • Breakpoint & Shard Lock: Slot Mythics into Queue 1 at 1★ Red (160 shards) 1★ White (560 shards); lock Universal Relic Shards for Dragon's Might (Thunder Judgment, Dragonheart, Dragonbone Amulet).
01

Starter Lineup & Slot 1–6 Hero Replacement Roadmap (Day 1 to Season 4)

3-Faction Pure Progression Playbook • Day 1 ➔ S4

4-Stage Pure Faction Progression Simulator (Queue 1 ⇄ Queue 2)

Track Transitional-to-Mythic Hero, Golden Gear & Soul Stone progression between Queue 1 and Queue 2 from Day 1 to Season 4

Soul Stone Economy:9 vs 27 (-67% Cost)
Horde: 9 Soul Stones (1 SSR)•Nature: 18 Soul Stones (2 SSR)•League: 27 Soul Stones (3 SSR)
Stage 1 (Days 1 20): Pre-Day 21 Hoarding

6 Horde SSRs (Swordmaster, Barbarian, Boar, Wilderness Hunter, Headhunter, Shaman/Soulmancer)

6 Horde (+35% Aura) • 0 Universal Shards
Queue 1 Main Lineup6 Active Slots
Swordmaster🔴 SwordmasterSub-Tank (0 Shards)
Barbarian🔴 BarbarianSub-Tank (0 Shards)
Boar🔴 BoarTransitional (Wait DP Day 21)
Wilderness Hunter🔴 Wilderness HunterSub-DPS / ATK Speed
Headhunter🔴 HeadhunterTransitional (Wait SM Day 27)
ShamanSoulmancer🔴 Shaman / SoulmancerHealer & Damage Link
Queue 2 Inheritance (Zero-Loss)
AdjudicatorPyromancerNunPure League Queue 2 (6 Heroes)Natural Queue 2 Gatherers

6 natural League SSR drops at Lv.100–120 serve as Queue 2 gatherers.

Universal Shard & Skill Book Discipline

Spend 0 Universal Gold Shards and 0 Skill Books on transitional heroes; save 100% for Desert Prince & Storm Maiden on Day 21.

Golden Gear, Buildings & Soul Stones

Craft Column 2 Golden Gear (Horde Faction Mark +30% from Day 1) and prioritize Horde Barracks.

Mythic Star SSoT: 1-Red Star = 6 Stars (160 Shards) • 5-Red Stars = 10 Stars (400 Shards) • 1-White/Silver Star = 11 Stars (560 Shards, +30% Skill).

In Top Heroes, the combat grid consists of 6 Slots (2×3): Front Row (Slot 1, Slot 2), Middle Row (Slot 3, Slot 4), and Back Row (Slot 5, Slot 6).

  • Zero-Loss Replacement: From Day 1, field 6 Horde SSRs for the 6/6 Aura (+35% ATK & HP) hitting 3.2M at Lv.160, then swap in 5–6 Native Mythics while rotating old SSRs into a free 2.8M Queue 2.

4-Stage Pure Horde Queue 1 Evolution Across Slots 1 to 6

Maintain 6/6 Horde Aura (+35% ATK & HP) and +20% counter advantage vs 75% of the server from Day 1 to Season 4

6 Transitional Horde SSRs (Lv.160 — 3.2M)
Stage 1 (Days 1–20)

Slot 1 Swordmaster + Slot 2 Boar | Slot 3 Wilderness Hunter + Slot 4 Headhunter | Slot 5 Shaman + Slot 6 Soulmancer/Warlock

0 Universal Shards & 0 Skill Books on transitionalsRaise Brawler to 2★ White (300 shards) = +30% Research
Replacement Wave 1: Desert Prince & Storm Maiden
Stage 2 (Days 21 & 27)

Day 21 Desert Prince replaces Boar (Slot 1) | Day 27 Storm Maiden replaces Headhunter (Slot 3)

Deploy breakpoint: 1★ Red (160 shards) 1★ White (560 shards)Beat League teams +400,000–600,000 power higher
Replacement Wave 2: Witch & 1 SSR Awakening
Stage 3 (Day 41–End of S1)

Day 41 Witch replaces Shaman (Slot 5) | S1 Awaken Soulmancer/Warlock (Slot 6 — 9 Soul Stones)

Rotated transitionals form a free 2.8M power Queue 2Skip S1 Nature heroes, hoard 400–600+ Shards for S2
Replacement Wave 3: Wukong, Beastmaster & Shadow Priest
Stage 4 (Seasons 2–4)

S2: Beastmaster (Slot 1) + Desert Prince (Slot 2) | Wukong (Slot 3) + Storm Maiden (Slot 4) | S3: Shadow Priest (Slot 6)

Push Wukong & Beastmaster to 560 1,000 shards in S2S3–S4 Option: 6 Native Mythics or keep Soulmancer/Warlock

Whenever a new Mythic enters Slots 1–6, all Column 2 Horde Mark (+30%) gear transfers over directly at zero gold cost.

19 Horde Heroes Classification: Economic Bench, Transitional Slots & Endgame Core

MED-4.3-02 • Annotated UI Guide

Visual classification of all 19 Horde heroes across 4 tiers: Economic bench (+70% Research Speed from Brawler + Shaman), Universal-Shard-Frozen Transitionals, 1 Awakened SSR, and 6 Native Mythics.

S1: TIDECALLER
Season 1: Blighted Spring
NATURE S1 META
Tidecaller
S2: WUKONG ERA
Season 2: Frozen Epoch
COUNTER NATURE
Wukong
S2 UR TANK
Beastmaster
S3 NATURE UR
Petalis
Economic Bench (+70% Research Speed)
#1

Raise Brawler to 2★ White (300 Epic shards) for Trait 3 Lv.30 (+30% Research) plus Shaman (+40% Research) and Headhunter (+40% Ruby Gathering), active without deployment.

Transitional Tier (0 Universal Shards)
#2

Boar, Headhunter, Shaman, Swordmaster, Barbarian, and Wilderness Hunter level only via Meat (Lv.160) and natural Tavern shards while holding Column 2 Golden Gear.

Native Mythic Core & 1 Awakened SSR
#3

Funnel 100% of Universal Shards and Skill Books into Desert Prince, Storm Maiden, Witch, Wukong, Beastmaster, and Shadow Priest; spend exactly 9 Soul Stones on Soulmancer or Warlock.

Slot 1–6 Positioning Matrix, Hero Replacement Schedule & Investment Caps (Day 1 to Season 4)

Grid Slot & RoleDays 1–20 (6 Starter SSRs — 3.2M)Day 21–End of S1 (Waves 1 & 2)Seasons 2–4 (Endgame — F2P & P2W)Meat / Shard / Book Rules & Rotated Hero Duty
Slot 1 (Front Left) — Primary Main TankBoar (or Swordmaster)Desert Prince (Unlocks Day 21, replaces Boar)Beastmaster (Unlocks S2, shifts Desert Prince to Slot 2)Boar takes 0 Universal Shards and moves to Queue 2 on Day 21; push Desert Prince & Beastmaster through 160 400 560 1,000 shards.
Slot 2 (Front Right) — Off-Tank / Tank-Bait BruiserSwordmaster (or Barbarian)Swordmaster / Barbarian (Hold slot via natural shards)Desert Prince (Shifts from Slot 1 as Bruiser/Tank-Bait)Never spend Universal Shards/Soul Stones on Swordmaster/Barbarian; in early S2, transfer Column 2 gear to Beastmaster and move to Queue 2 (2.8M).
Slot 3 (Mid Left) — Primary Hyper-Carry DPSHeadhunterStorm Maiden (Unlocks Day 27, replaces Headhunter)Wukong (Unlocks S2, shifts Storm Maiden to Slot 4)Headhunter moves to the Ruby bench (+40%) on Day 27; Wukong is the #1 Horde priority in S2 (560 1,000 shards + max Skill Books).
Slot 4 (Mid Right) — AoE Carry / Sub-DPSWilderness Hunter (or Wanderer)Wilderness Hunter (Upgrade via natural Tavern shards only)Storm Maiden (Shifts from Slot 3 to pair with Wukong)Wilderness Hunter uses 0 Universal Shards & 0 Skill Books; in S2, transfer Column 2 Duelist/Fury gear to Wukong and rotate to Queue 2.
Slot 5 (Back Left) — Mythic Healer & AoE Crowd ControlShamanWitch (Unlocks Day 41, permanently replaces Shaman)Witch (Core healer & polymorph controller across S0–S4)Shaman uses specific shards only for Trait 3 Lv.30 (+40% Research), moving to the bench on Day 41 while transferring Column 2 Sage gear to Witch.
Slot 6 (Back Right) — Damage-Share / Attack-Speed SupportSoulmancer (PvP/KvK) or Warlock (PvE Boss)Soulmancer / Warlock (Awakened in S1 for 9 Soul Stones)Shadow Priest (S3 Full 6 Mythics) or keep Soulmancer/WarlockThe only SSR fed 9 Soul Stones + 345–385 shards; in S3–S4, flex between Shadow Priest or awakened Soulmancer/Warlock based on PvP matchups.

Native Mythic shard milestones: 1★ Red (6-Star) = 160 shards | 5★ Red (10-Star) = 400 shards | 1★ White/Silver (11-Star, unlocks +30% skill power) = 560 shards | 5★ White/Silver (15-Star) = 1,000 shards.

PRO TIP

S3–S4 Endgame Meta Insight (Reddit r/TopHeroes & Discord): 6 Native Mythics vs Keeping Soulmancer/Warlock?

When Shadow Priest arrives in Season 3, Horde mains have 2 top-tier Slot 6 configurations depending on budget:

  • P2W Config (Full 6 Native Mythics): Slot Shadow Priest into Slot 6 (560–1,000 shards) for maximum base stats and team-wide sustain.
  • F2P / Anti-League Sustain Config: Since Shadow Priest shields can target Wukong clones, keeping awakened Soulmancer/Warlock in Slot 6 prevents Wukong one-shots while saving hundreds of Mythic shards!
02

Horde Soul Stones Economy & Exclusive Weapons (Signature Gear) Priority

Horde's greatest economic advantage lies in Mythic Awakening: you only ever awaken 1 SSR hero (Soulmancer or Warlock), costing just 9 Soul Stones + 345–385 Hero Shards.

  • 3x Cheaper Than Other Factions: Costs 360,000 Honor (40,000/stone at Lv.30) or 54,000 Coins (6,000/stone in S1), vs League's 27 stones (1,035–1,155 shards) and Nature's 18–27.

3-Faction Soul Stone Awakening Cost Comparison & 4-Tier Awakening Breakdown

Faction & Queue 1 StructureAwakened SSRs RequiredTotal Soul Stones & Hero ShardsGuild Honor (Lv.30) / Guild Coins (S1)Target Hero & Surplus Dividend for Horde
Pure Horde — 5–6 Native Mythics + 0–1 SSROnly 1 SSR (Soulmancer or Warlock)9 Soul Stones + 345–385 Shards (1+2+2+4 Stones across 4 tiers)360,000 Guild Honor or 54,000 Guild CoinsPick Soulmancer (PvP/KvK) or Warlock (PvE Boss). Saves 18 stones (720,000 Honor / 108,000 Coins) for Universal Shards & Pet Food!
Pure League — 3 Native Mythics + 3 SSRs3 SSRs (Adjudicator, Pyromancer, Nun/Bard)27 Soul Stones + 1,035–1,155 Shards1,080,000 Guild Honor or 162,000 Guild Coins3x heavier burden than Horde, locking down Guild Shop budgets for months.
Pure Nature — 3–4 Native Mythics + 2–3 SSRs2–3 SSRs (Pixie, Forest Maiden, Sage)18–27 Soul Stones + 690–1,155 Shards720,000–1,080,000 Honor or 108,000–162,000 CoinsRequires 2–3x more Soul Stones and Hero Shards than the Pure Horde path.

4-tier SSR Awakening breakdown: Tier 1 (1 Stone + 50/60 shards) Tier 2 (2 Stones + 70/85 shards) Tier 3 (2 Stones + 100/115 shards) Tier 4 Mythic (4 Stones + 125 shards) = 9 Soul Stones + 345–385 shards.

Horde Exclusive Weapons (Signature Gear Lv.1 to Lv.20) Priority Order & Breakpoints

Horde Hero Priority OrderCore Exclusive Weapon EffectF2P / Low-Spender TargetP2W / Whale Target
#1. Wukong (Monkey King — S2)Massively boosts Ruyi Staff Crit Damage, empowers clones, and unlocks -0.60% -2.30% Initial Ultimate Cooldown (Initial Ult CD).Rush straight to Lv.10 (275 shards) on day one, then funnel to Lv.20 (1,185 shards).Max Lv.20 (1,185 shards) + 5★ (920 Meteoric Iron Cores) (1,850 Def Break, +18.5% ATK, +37% HP).
#2. Desert Prince & Storm Maiden (S0)Desert Prince extends invulnerability/lifesteal sustain; Storm Maiden amplifies chain tornado burst and on-kill energy refund.Unlock Lv.1 (5 shards) Golden Breakpoint Lv.10 (275 shards/hero) (500 Def Break, +5% ATK, +10% HP).Push to Lv.15 (605 shards) Lv.20 (1,185 shards) + 3★–5★ (480–920 Iron Cores).
#3. Beastmaster (S2) & Witch (S0)Beastmaster scales Bubble Shield % Max HP and Crit Res; Witch boosts base healing output and shreds enemy magic resist.Unlock Lv.1 (5 shards) Lv.5 (75 shards) reach Lv.10 (275 shards/hero).Smart stop at Lv.10 (275 shards) or Lv.15 (605 shards) before maxing Lv.20.
#4. Shadow Priest (S3) / Soulmancer / WarlockEnhances protective shields/damage-sharing link (Soulmancer) or attack-speed/lifesteal aura (Warlock).Unlock Lv.1 (5 shards) Lv.5 (75 shards) complete Lv.10 (275 shards) across all 6 heroes (1,650 total shards).Raise to Lv.10 (275 shards) Lv.15 (605 shards) after Wukong, Prince, and Storm hit Lv.20.

Cumulative Exclusive Weapon Shard table (SSOT 5.1): Lv.1 = 5 shards | Lv.5 = 75 shards | Lv.10 = 275 shards (1,650/6 heroes) | Lv.15 = 605 shards | Lv.20 = 1,185 shards (7,110/6 heroes). Star Promotion: 1★ = 65 | 2★ = 200 | 3★ = 480 | 4★ = 720 | 5★ = 920 Iron Cores.

WARNING

Universal Weapon Shard Lock Discipline & Avoiding the Lv.18 (905 Shards) Dead-Zone Trap

Never unlock Exclusive Weapons for Swordmaster, Barbarian, or Wilderness Hunter!

  • The Lv.10 (275 Shards) Law: Going Lv.11 Lv.20 costs 910 extra shards; stopping at Lv.18 (905 shards) leaves the Lv.20 skill locked.
  • Standard Protocol: Bring your Queue 1 core to Lv.10 (275 shards/hero) first, then bank 910 shards before pushing Wukong straight from Lv.10 to Lv.20 (1,185 shards)!
Living Tactical Guide • Community Driven

Content Under Construction & We Value Your Feedback!

This content is currently under active development and may not be 100% accurate yet — please use it as a reference and share your thoughts with us. If you spot any issues with the content, please leave a comment below for our development team. Thank you!

Commander Discussion & Field Notes
0

Discuss tactics and ask lineup questions by Server age. Your Game UID is strictly hidden and never exposed.

Please enter your Game UID to comment

Please select or enter your Game UID to comment under your Character Nickname + Server (Your UID is never shown).

Please enter your Game UID to comment
Loading discussions...