Horde
Complete 10-Pillar Pure Horde master playbook from Day 1 to Season 4 for both F2P and P2W: Slot 1–6 hero replacement roadmap, 9-Soul-Stone economy & Exclusive Weapons (Lv.10 = 275 shards), Column 2 Horde Mark (+30%) Hero Gear, Dragon's Might Relics, Heavy Cavalry & Divine Spirit Troop Skins, Tiggy/Howli/Flickerkit Pets, Runes, Lord Gear, T10/T11 Troops (5,422 Dragon Essence), and 13 Shops.
Commit to Pure Horde from Day 1 with 6 Horde SSRs (+35% ATK & HP), locking 100% of Universal Shards and Skill Books away from Transitional SSRs (Boar, Headhunter, Shaman, Wilderness Hunter).
- Slot 1–6 Schedule: Unlock
Desert Prince(Day 21,Slot 1),Storm Maiden(Day 27,Slot 3),Witch(Day 41,Slot 5),Beastmaster&Wukong(S2), andShadow Priest(S3,Slot 6).
From Day 1, lock builders onto Horde Barracks & Horde Monument alongside your Castle (Lv.35 T10 Lv.40 5,422 Dragon Essence T11), forging 100% of Golden Gear in Column 2 Horde Mark (+30%).
- F2P & P2W Sync: Keep the
40,000Honor floor for9Soul Stones (Soulmancer/Warlock); target WeaponLv.10(275shards), PetsTiggy/Howli/Flickerkit, and SkinsHeavy Cavalry+Divine Spirit.
NEVER feed Universal Shards, Skill Books, or Exclusive Weapons to Boar, Headhunter, Shaman, Wilderness Hunter, Swordmaster, or Barbarian; never raise Cactini (Nature Pet) or Column 4 Gear.
- Breakpoint & Shard Lock: Slot Mythics into Queue 1 at
1★ Red(160shards)1★ White(560shards); lock Universal Relic Shards forDragon's Might(Thunder Judgment,Dragonheart,Dragonbone Amulet).
Starter Lineup & Slot 1–6 Hero Replacement Roadmap (Day 1 to Season 4)
4-Stage Pure Faction Progression Simulator (Queue 1 ⇄ Queue 2)
Track Transitional-to-Mythic Hero, Golden Gear & Soul Stone progression between Queue 1 and Queue 2 from Day 1 to Season 4
6 Horde SSRs (Swordmaster, Barbarian, Boar, Wilderness Hunter, Headhunter, Shaman/Soulmancer)
6 natural League SSR drops at Lv.100–120 serve as Queue 2 gatherers.
Spend 0 Universal Gold Shards and 0 Skill Books on transitional heroes; save 100% for Desert Prince & Storm Maiden on Day 21.
Craft Column 2 Golden Gear (Horde Faction Mark +30% from Day 1) and prioritize Horde Barracks.
In Top Heroes, the combat grid consists of 6 Slots (2×3): Front Row (Slot 1, Slot 2), Middle Row (Slot 3, Slot 4), and Back Row (Slot 5, Slot 6).
- Zero-Loss Replacement: From
Day 1, field6Horde SSRs for the6/6Aura (+35% ATK & HP) hitting3.2MatLv.160, then swap in5–6Native Mythics while rotating old SSRs into a free2.8MQueue 2.
4-Stage Pure Horde Queue 1 Evolution Across Slots 1 to 6
Maintain 6/6 Horde Aura (+35% ATK & HP) and +20% counter advantage vs 75% of the server from Day 1 to Season 4
Slot 1 Swordmaster + Slot 2 Boar | Slot 3 Wilderness Hunter + Slot 4 Headhunter | Slot 5 Shaman + Slot 6 Soulmancer/Warlock
Day 21 Desert Prince replaces Boar (Slot 1) | Day 27 Storm Maiden replaces Headhunter (Slot 3)
Day 41 Witch replaces Shaman (Slot 5) | S1 Awaken Soulmancer/Warlock (Slot 6 — 9 Soul Stones)
S2: Beastmaster (Slot 1) + Desert Prince (Slot 2) | Wukong (Slot 3) + Storm Maiden (Slot 4) | S3: Shadow Priest (Slot 6)
Whenever a new Mythic enters Slots 1–6, all Column 2 Horde Mark (+30%) gear transfers over directly at zero gold cost.
19 Horde Heroes Classification: Economic Bench, Transitional Slots & Endgame Core
Visual classification of all 19 Horde heroes across 4 tiers: Economic bench (+70% Research Speed from Brawler + Shaman), Universal-Shard-Frozen Transitionals, 1 Awakened SSR, and 6 Native Mythics.
Raise Brawler to 2★ White (300 Epic shards) for Trait 3 Lv.30 (+30% Research) plus Shaman (+40% Research) and Headhunter (+40% Ruby Gathering), active without deployment.
Boar, Headhunter, Shaman, Swordmaster, Barbarian, and Wilderness Hunter level only via Meat (Lv.160) and natural Tavern shards while holding Column 2 Golden Gear.
Funnel 100% of Universal Shards and Skill Books into Desert Prince, Storm Maiden, Witch, Wukong, Beastmaster, and Shadow Priest; spend exactly 9 Soul Stones on Soulmancer or Warlock.
Slot 1–6 Positioning Matrix, Hero Replacement Schedule & Investment Caps (Day 1 to Season 4)
| Grid Slot & Role | Days 1–20 (6 Starter SSRs — 3.2M) | Day 21–End of S1 (Waves 1 & 2) | Seasons 2–4 (Endgame — F2P & P2W) | Meat / Shard / Book Rules & Rotated Hero Duty |
|---|---|---|---|---|
| Slot 1 (Front Left) — Primary Main Tank | Boar (or Swordmaster) | Desert Prince (Unlocks Day 21, replaces Boar) | Beastmaster (Unlocks S2, shifts Desert Prince to Slot 2) | Boar takes 0 Universal Shards and moves to Queue 2 on Day 21; push Desert Prince & Beastmaster through 160 400 560 1,000 shards. |
| Slot 2 (Front Right) — Off-Tank / Tank-Bait Bruiser | Swordmaster (or Barbarian) | Swordmaster / Barbarian (Hold slot via natural shards) | Desert Prince (Shifts from Slot 1 as Bruiser/Tank-Bait) | Never spend Universal Shards/Soul Stones on Swordmaster/Barbarian; in early S2, transfer Column 2 gear to Beastmaster and move to Queue 2 (2.8M). |
| Slot 3 (Mid Left) — Primary Hyper-Carry DPS | Headhunter | Storm Maiden (Unlocks Day 27, replaces Headhunter) | Wukong (Unlocks S2, shifts Storm Maiden to Slot 4) | Headhunter moves to the Ruby bench (+40%) on Day 27; Wukong is the #1 Horde priority in S2 (560 1,000 shards + max Skill Books). |
| Slot 4 (Mid Right) — AoE Carry / Sub-DPS | Wilderness Hunter (or Wanderer) | Wilderness Hunter (Upgrade via natural Tavern shards only) | Storm Maiden (Shifts from Slot 3 to pair with Wukong) | Wilderness Hunter uses 0 Universal Shards & 0 Skill Books; in S2, transfer Column 2 Duelist/Fury gear to Wukong and rotate to Queue 2. |
| Slot 5 (Back Left) — Mythic Healer & AoE Crowd Control | Shaman | Witch (Unlocks Day 41, permanently replaces Shaman) | Witch (Core healer & polymorph controller across S0–S4) | Shaman uses specific shards only for Trait 3 Lv.30 (+40% Research), moving to the bench on Day 41 while transferring Column 2 Sage gear to Witch. |
| Slot 6 (Back Right) — Damage-Share / Attack-Speed Support | Soulmancer (PvP/KvK) or Warlock (PvE Boss) | Soulmancer / Warlock (Awakened in S1 for 9 Soul Stones) | Shadow Priest (S3 Full 6 Mythics) or keep Soulmancer/Warlock | The only SSR fed 9 Soul Stones + 345–385 shards; in S3–S4, flex between Shadow Priest or awakened Soulmancer/Warlock based on PvP matchups. |
Native Mythic shard milestones: 1★ Red (6-Star) = 160 shards | 5★ Red (10-Star) = 400 shards | 1★ White/Silver (11-Star, unlocks +30% skill power) = 560 shards | 5★ White/Silver (15-Star) = 1,000 shards.
S3–S4 Endgame Meta Insight (Reddit r/TopHeroes & Discord): 6 Native Mythics vs Keeping Soulmancer/Warlock?
When Shadow Priest arrives in Season 3, Horde mains have 2 top-tier Slot 6 configurations depending on budget:
- P2W Config (Full 6 Native Mythics): Slot
Shadow PriestintoSlot 6(560–1,000shards) for maximum base stats and team-wide sustain. - F2P / Anti-League Sustain Config: Since
Shadow Priestshields can targetWukongclones, keeping awakenedSoulmancer/WarlockinSlot 6preventsWukongone-shots while saving hundreds of Mythic shards!
Horde Soul Stones Economy & Exclusive Weapons (Signature Gear) Priority
Horde's greatest economic advantage lies in Mythic Awakening: you only ever awaken 1 SSR hero (Soulmancer or Warlock), costing just 9 Soul Stones + 345–385 Hero Shards.
- 3x Cheaper Than Other Factions: Costs
360,000Honor (40,000/stone atLv.30) or54,000Coins (6,000/stone inS1), vs League's27stones (1,035–1,155shards) and Nature's18–27.
3-Faction Soul Stone Awakening Cost Comparison & 4-Tier Awakening Breakdown
| Faction & Queue 1 Structure | Awakened SSRs Required | Total Soul Stones & Hero Shards | Guild Honor (Lv.30) / Guild Coins (S1) | Target Hero & Surplus Dividend for Horde |
|---|---|---|---|---|
Pure Horde — 5–6 Native Mythics + 0–1 SSR | Only 1 SSR (Soulmancer or Warlock) | 9 Soul Stones + 345–385 Shards (1+2+2+4 Stones across 4 tiers) | 360,000 Guild Honor or 54,000 Guild Coins | Pick Soulmancer (PvP/KvK) or Warlock (PvE Boss). Saves 18 stones (720,000 Honor / 108,000 Coins) for Universal Shards & Pet Food! |
Pure League — 3 Native Mythics + 3 SSRs | 3 SSRs (Adjudicator, Pyromancer, Nun/Bard) | 27 Soul Stones + 1,035–1,155 Shards | 1,080,000 Guild Honor or 162,000 Guild Coins | 3x heavier burden than Horde, locking down Guild Shop budgets for months. |
Pure Nature — 3–4 Native Mythics + 2–3 SSRs | 2–3 SSRs (Pixie, Forest Maiden, Sage) | 18–27 Soul Stones + 690–1,155 Shards | 720,000–1,080,000 Honor or 108,000–162,000 Coins | Requires 2–3x more Soul Stones and Hero Shards than the Pure Horde path. |
4-tier SSR Awakening breakdown: Tier 1 (1 Stone + 50/60 shards) Tier 2 (2 Stones + 70/85 shards) Tier 3 (2 Stones + 100/115 shards) Tier 4 Mythic (4 Stones + 125 shards) = 9 Soul Stones + 345–385 shards.
Horde Exclusive Weapons (Signature Gear Lv.1 to Lv.20) Priority Order & Breakpoints
| Horde Hero Priority Order | Core Exclusive Weapon Effect | F2P / Low-Spender Target | P2W / Whale Target |
|---|---|---|---|
#1. Wukong (Monkey King — S2) | Massively boosts Ruyi Staff Crit Damage, empowers clones, and unlocks -0.60% -2.30% Initial Ultimate Cooldown (Initial Ult CD). | Rush straight to Lv.10 (275 shards) on day one, then funnel to Lv.20 (1,185 shards). | Max Lv.20 (1,185 shards) + 5★ (920 Meteoric Iron Cores) (1,850 Def Break, +18.5% ATK, +37% HP). |
#2. Desert Prince & Storm Maiden (S0) | Desert Prince extends invulnerability/lifesteal sustain; Storm Maiden amplifies chain tornado burst and on-kill energy refund. | Unlock Lv.1 (5 shards) Golden Breakpoint Lv.10 (275 shards/hero) (500 Def Break, +5% ATK, +10% HP). | Push to Lv.15 (605 shards) Lv.20 (1,185 shards) + 3★–5★ (480–920 Iron Cores). |
#3. Beastmaster (S2) & Witch (S0) | Beastmaster scales Bubble Shield % Max HP and Crit Res; Witch boosts base healing output and shreds enemy magic resist. | Unlock Lv.1 (5 shards) Lv.5 (75 shards) reach Lv.10 (275 shards/hero). | Smart stop at Lv.10 (275 shards) or Lv.15 (605 shards) before maxing Lv.20. |
#4. Shadow Priest (S3) / Soulmancer / Warlock | Enhances protective shields/damage-sharing link (Soulmancer) or attack-speed/lifesteal aura (Warlock). | Unlock Lv.1 (5 shards) Lv.5 (75 shards) complete Lv.10 (275 shards) across all 6 heroes (1,650 total shards). | Raise to Lv.10 (275 shards) Lv.15 (605 shards) after Wukong, Prince, and Storm hit Lv.20. |
Cumulative Exclusive Weapon Shard table (SSOT 5.1): Lv.1 = 5 shards | Lv.5 = 75 shards | Lv.10 = 275 shards (1,650/6 heroes) | Lv.15 = 605 shards | Lv.20 = 1,185 shards (7,110/6 heroes). Star Promotion: 1★ = 65 | 2★ = 200 | 3★ = 480 | 4★ = 720 | 5★ = 920 Iron Cores.
Universal Weapon Shard Lock Discipline & Avoiding the Lv.18 (905 Shards) Dead-Zone Trap
Never unlock Exclusive Weapons for Swordmaster, Barbarian, or Wilderness Hunter!
- The
Lv.10(275Shards) Law: GoingLv.11 Lv.20costs910extra shards; stopping atLv.18(905shards) leaves theLv.20skill locked. - Standard Protocol: Bring your Queue 1 core to
Lv.10(275shards/hero) first, then bank910shards before pushingWukongstraight fromLv.10toLv.20(1,185shards)!
Advanced Strategy & Quantitative Data (PRO)
Early-access preview unlocked free for all commanders























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