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Guides Overview/4. Server Roadmap & Seasonal Transitions
#4.2
18 min read

League

Complete 10-Pillar progression playbook for Pure League commanders from Day 1 to Season 4: Slot 1–6 replacement schedule (0 Universal Shards on Secret Keeper, Astrologer, Bard, Hostess), the 18–27 Soul Stone & Exclusive Weapon Lv.10 math, Column 1 (+30%) Golden-to-Mythic Gear, Arcane Vault Relics, Desert Knight / Heavy Cavalry Skins, Eggy / Sparrow Lv.90 Pets, Runes, Lord Gear, T11 Troops (5,422 DE), and 13 Shops.

30-Second Actionable Summary (TL;DR)
Golden Rule #1

Lock Queue 1 into Pure League (6/6 League Aura +35% ATK & HP) from Day 1, spending 0 Universal Shards on transitional heroes (Secret Keeper, Astrologer, Bard, Hostess).

  • Core Investment: Bank 100% of Universal Shards for your 4 Native Mythics (Paragon, Rose Princess, Bishop, Artificer) and 3 Awakened SSRs (Adjudicator, Pyromancer, Nun).
Immediate Action Today

Lock in League Barracks, the League Monument, and forge all 24 Golden Gear pieces in Column 1 with the League Mark (+30% bonus stats) from Week 1.

  • Diamond Discipline: Skip Days 21–27 banners, banking 45,000 – 60,000 Diamonds to pull Paragon (Day 35) and Rose Princess + Bishop (Day 46) to 160 560 shards.
Strictly Forbidden

NEVER feed Universal Legendary Shards or 9 Soul Stones (360,000 Guild Honor / 54,000 Glory Coins) into Secret Keeper, Astrologer, Bard, or Hostess.

  • Replacement Rule: Upgrade transitional SSRs strictly with Tavern shards for Economy Traits (Bard +40% Build, Hostess +40% Train, Secret Keeper +50% March) then move to Queue 2.
01

Starter Lineup & Slot 1–6 Replacement Roadmap (Day 1 to Season 4)

3-Faction Pure Progression Playbook • Day 1 ➔ S4

4-Stage Pure Faction Progression Simulator (Queue 1 ⇄ Queue 2)

Track Transitional-to-Mythic Hero, Golden Gear & Soul Stone progression between Queue 1 and Queue 2 from Day 1 to Season 4

Soul Stone Economy:9 vs 27 (-67% Cost)
Horde: 9 Soul Stones (1 SSR)•Nature: 18 Soul Stones (2 SSR)•League: 27 Soul Stones (3 SSR)
Stage 1 (Days 1 34): 6 League SSR Core & Hoarding for Paragon

Adjudicator + Secret Keeper + Pyromancer + Nun + Bard + Astrologer

6 League (+35% Aura) • Bank 45,000+ Diamonds
Queue 1 Main Lineup6 Active Slots
Adjudicator🔵 AdjudicatorCore Tank (Keep to S4)
Secret Keeper🔵 Secret KeeperTransitional (0 Shards)
Pyromancer🔵 PyromancerCore AoE Carry
Astrologer🔵 AstrologerTransitional (Wait Paragon)
Bard🔵 BardTransitional (Wait Bishop)
Nun🔵 NunCore Healer
Queue 2 Inheritance (Zero-Loss)
SwordmasterWilderness HunterSoulmancer6 SSR Horde (Parked Lv.135–150)Natural Queue 2 Gatherers

Skip Horde banners (Days 21–27) completely to preserve 45,000+ Diamonds.

Universal Shard & Skill Book Discipline

Never feed Universal Shards to Secret Keeper, Bard, or Astrologer. Buy Pyromancer shards exclusively in the Arena Shop.

Golden Gear, Buildings & Soul Stones

Craft Column 1 Golden Gear (League Faction Mark +30%) from piece #1 and upgrade League Barracks.

Mythic Star SSoT: 1-Red Star = 6 Stars (160 Shards) • 5-Red Stars = 10 Stars (400 Shards) • 1-White/Silver Star = 11 Stars (560 Shards, +30% Skill).

The League faction boasts the most accessible 6-SSR starter roster in the game, combining Immortal Shields with devastating Skill Crit & AoE Burst.

  • Survival Rule: Strictly separate Transitional Replaceable Heroes (0 Universal Shards) from Core Endgame Pillars starting Day 1.
1.1

Starter 6-SSR Formation & Exact Slot 1–6 Positioning

Days 1 to 34
  1. Slot 1 (Primary Frontline Tank — Main Tank): Place Adjudicator in the primary front slot to absorb initial focus fire with his team-wide shield and Undying passive.
  2. Slot 2 (Secondary Frontline — Transitional Off-Tank): Place Secret Keeper (or Hostess) beside Adjudicator to share frontline damage during the first 45 days.
  3. Slot 3 & Slot 4 (Midline Damage Carries — Midline DPS): Place Pyromancer in Slot 3 (core AoE Burn carry) and Astrologer in Slot 4 (transitional single-target DPS).
  4. Slot 5 & Slot 6 (Backline Supports): Place Nun in Slot 5 (healing and Max HP buff) alongside Bard in Slot 6 (cooldown reduction and ultimate energy battery).

League Slot 1–6 Formation & 19-Hero Classification Matrix (0 Universal Shards vs Core)

MED-4.2-02 • Annotated UI Guide

Slot 1–6 transition from the starter 6-SSR lineup to the 4 Mythic + 2 Awakened SSR endgame formation with zero wasted Universal Shards.

9 VS 27 (-67%)
Red Soul Stone
1 HORDE AWAKEN
Soulmancer
LEAGUE = 27 STONES
Pyromancer
CRAFT FOR Q1
Knight Set ➔ Titan's Might (Blood of the Titan)
INHERIT TO Q2
Duelist's Set ➔ Fury of Blood (Knight's Glory)
ZERO-LOSS Q2
Strict One-Queue Rule
Transitional Group (0 Universal Shards)
#1

Upgrade Secret Keeper, Astrologer, Bard, and Hostess strictly with Tavern shards for economy traits before moving them to Queue 2.

7 Endgame Core Pillars (100% Shards)
#2

Funnel all Universal Shards and Skill Books into Paragon, Rose Princess, Bishop, Artificer alongside Adjudicator, Pyromancer, and Nun.

Deployment Breakpoints (160 560 1,000 Shards)
#3

Slot Mythics into Queue 1 at 1★ Red (160 shards), unlock +30% skill power at 1★ Silver (560 shards), and max at 5★ Silver (1,000 shards).

1.2

Complete League Hero Classification: Transitional vs Core Endgame Pillars

League Hero Investment Matrix (Star Caps, Universal Shards & Slot 1–6 Replacement Schedule)

Hero & RaritySlot & RoleUniversal Shard PolicyReplacement Schedule / Cap
Paragon (Native Mythic)Slot 4 — Core Skill Crit AoE CarryPriority #1 (160 560 1,000 shards)Drops Day 35 — Replaces Astrologer in Slot 4
Rose Princess (Native Mythic)Slot 2 — Damage Absorption & Reflect TankPriority #1 (160 560 1,000 shards)Drops Day 46 — Replaces Secret Keeper/Hostess in Slot 2
Bishop (Native Mythic)Slot 5 — Anti-Summon Burst & Divine ShieldPriority #2 (160 560 1,000 shards)Drops Day 46 — Replaces Bard/Astrologer in Slot 5
Artificer (Season 3 Mythic)Slot 6 — Apex Weapon & Skill BufferPriority #1 in S3 (160 560 1,000 shards)Drops Season 3 — Replaces Nun or Bard in Slot 6
Adjudicator (SSR Awakened)Slot 1 — Primary Immortal Shield TankPermanent Core (9 Soul Stones + 345–385 shards)Permanent Slot 1 anchor from Day 1 through Season 4
Pyromancer (SSR Awakened)Slot 3 — Core AoE Burn Detonation CarryPermanent Core (9 Soul Stones + 345–385 shards)Core F2P/Mid-spender carry from Day 1 to Season 4
1.3

4-Phase Mythic Replacement Schedule & F2P vs P2W Lineups (Day 1 to Season 4)

Bank 45,000–60,000 Diamonds
Days 1 to 34

Phase 1: Starter 6-SSR Pure League Formation

Run Adjudicator (Slot 1) + Secret Keeper (Slot 2) + Pyromancer (Slot 3) + Astrologer (Slot 4) + Nun (Slot 5) + Bard (Slot 6) for +35% ATK & HP.

  • Invest only in Adjudicator and Pyromancer; skip Day 21–27 banners to bank 45,000–60,000 Diamonds.
1★ Red (160) 1★ Silver (560)
Days 35 to 46

Phase 2: Unlock Paragon, Rose Princess & Bishop

On Day 35, slot Paragon (160 shards) into Slot 4 over Astrologer. On Day 46, slot Rose Princess into Slot 2 and Bishop into Slot 5.

  • Push Paragon and Rose Princess to 1★ Silver (560 Mythic shards) to unlock +30% skill potency.
3 Mythic + 3 Awakened SSR
Season 1 to Season 2

Phase 3: Awaken Adjudicator, Pyromancer & Nun

Standard S1–S2 lineup runs Adjudicator (Slot 1) + Rose Princess (Slot 2) + Pyromancer (Slot 3) + Paragon (Slot 4) + Bishop (Slot 5) + Nun (Slot 6).

  • Spend 18–27 Soul Stones awakening #1 Adjudicator #2 Pyromancer #3 Nun to Mythic Red.
F2P Sustain vs P2W Burst
Season 3 to Season 4

Phase 4: Artificer & 4-Mythic League Apex

When Artificer drops in S3: F2P/Mid-Spender runs Adjudicator + Rose Princess + Pyromancer + Paragon + Bishop + Artificer (needing 18 Stones).

  • P2W/Whale Burst runs Adjudicator + Rose Princess + Paragon + Bishop + Artificer + Bard/Nun with Lv.20 (1,185 shards) UW.
02

League Soul Stones & Exclusive Weapons (UW Lv.1 to Lv.20) Progression

Queue 1 League retains 2 to 3 SSR heroes (Adjudicator, Pyromancer, Nun), demanding strict planning for 18–27 Soul Stones and Exclusive Weapon Shards.

  • Concentration Rule: Always finish Awakening one hero to Tier IV (9 stones/hero) before starting the next, and target the Lv.10 (275 shards/hero) UW breakpoint.
2.1

The 18–27 Soul Stone Economy & Awakening Order (#1 Adjudicator #2 Pyromancer #3 Nun)

18–27 League Soul Stones & 690–1,155 SSR Shards Awakening Allocation Flow

Each League SSR requires 1★ Silver (8★ = 280 SSR shards) to start Awakening plus 9 Soul Stones + 345–385 Shards across 4 Tiers (I: 1 II: 2 III: 2 IV: 4)

MED-4.2-01
SPREAD TRAP: Spreading 1–2 Soul Stones Across Heroes or Awakening Astrologer / Secret Keeper
STRICT TABOO
Breaking the 40,000 Guild Honor Floor

Buying minor trinkets and draining Guild Honor before Castle Lv.30

Awakening Astrologer / Secret Keeper

Wasting 9 Soul Stones (360,000 Honor) on heroes replaced on Days 35–46

Stuck at Tier I–II, wasting 360,000 Honor / 54,000 Coins without reaching Mythic Red

F2P/MID-SPENDER PATH (18 Stones): #1 Adjudicator (9 Stones) #2 Pyromancer (9 Stones) + S3 Artificer
OPTIMAL 18 STONES
Priority #1 Adjudicator (9 Stones + 345–385 Shards)

Costs 360,000 Honor or 54,000 Glory Coins for an unbreakable Slot 1 shield wall

Priority #2 Pyromancer (9 Stones + 345–385 Shards)

Secondary AoE nuke alongside Paragon, Rose Princess, Bishop, and Artificer

Saves 360,000 Guild Honor / 54,000 Glory Coins and 345–385 SSR Shards

FULL S1–S2 SUSTAIN PATH (27 Stones): Awaken All Three — Adjudicator + Pyromancer + Nun
27 STONES S1–S2
Buy on Week 1 of the 3-Week Rotation (6,000 Coins/Stone)

Guild Coin Shop rotation: Week 1 League Week 2 Horde Week 3 Nature

Priority #3 Nun in Season 2 (9 Stones + 345–385 Shards)

Maximizes healing output and Max HP buffs prior to Artificer's arrival in Season 3

Achieves 6/6 Mythic Red Roster in Season 2 (1,080,000 Guild Honor / 162,000 Coins + 1,035–1,155 Shards)

2.2

Exclusive Weapon Upgrade Order (UW Lv.1 Lv.10 = 275 Shards Lv.20 = 1,185 Shards)

Exclusive Weapon Shard Benchmarks & Queue 1 League Lv.10 Breakthrough Priority

Priority & HeroTarget Milestone & Shard CostCore Breakthrough StatsCombat Impact on Pure League Lineup
Step 0: All 6 Queue 1 HeroesLv.1 (5 shards/hero = 30 shards total)+53.60% Base Stats + Base Weapon Skill unlockMandatory Lv.1 activation across all 6 heroes before pushing any single weapon higher
Priority #1: ParagonLv.10 ★ (275 shards) Lv.20 (1,185 shards)500 Def Break, -0.60% Initial CD, +5% ATK / +10% HPSupercharges Skill Crit burst and accelerates her opening meteor ultimate cycle
Priority #2: Rose PrincessLv.10 ★ (275 shards) Lv.20 (1,185 shards)+65.70% Base, +5% ATK / +10% HP (Lv.20: +37% HP)Expands damage absorption pool and thorn reflection against Horde frontline divers
Priority #3: Pyromancer / ArtificerLv.10 ★ (275 shards/hero)Tier 2 Weapon Skill Breakthrough + 500 Def BreakPyromancer detonates Burn stacks faster; Artificer in S3 amplifies team-wide skill output
Priority #4: Adjudicator & Bishop / NunLv.5 ★ (75 shards) Lv.10 ★ (275 shards)Lv.5: +58.00% Base | Lv.10: +5% ATK / +10% HPReinforces Adjudicator immortal shields and Bishop anti-summon divine AoE
PRO TIP

Universal Exclusive Gear Shard & Meteoric Iron Core Hoarding Discipline

Lock 100% of Universal Exclusive Weapon Shards in your bag and spend them strictly on Thursday (GAR Day 4: Hero Upgrade).

  • The Lv.10 (275 shards) Rule: Bring all 6 Queue 1 heroes to Lv.10 (1,650 shards) before pushing any weapon to Lv.15 (605) or Lv.20 (1,185 shards).
Living Tactical Guide • Community Driven

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