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Guides Overview/4. Server Roadmap & Seasonal Transitions
#4.4
24 min read

Nature

Standardized 10-Pillar master playbook for commanders locking in Pure Nature as Queue 1 from Day 1 to Season 4: Transitional replaceable heroes vs Core Endgame pillars, the 18–27 Soul Stones plan, Exclusive Weapons, Column 3 Gear (+30%), Relics, Troop Skins, Pets, Runes, Lord Gear, Infrastructure & 13 Shops.

30-Second Actionable Summary (TL;DR)
Golden Rule #1

Lock Queue 1 into Pure Nature (6/6 Nature +35% ATK & HP) from Day 1, and spend 0 Universal Shards on transitional heroes (Treeguard, Druid, Windwalker, Watcher).

  • Core Investment Discipline: Funnel 100% of Universal Shards and Skill Books into Tidecaller (Days 42–65), Monk, Ne Zha (S1), Petalis (S3), Pixie, and Forest Maiden.
Immediate Action Today

Lock Builder #2 onto Nature Barracks, the Nature Monument, and forge Column 3 Nature Faction Mark gear (+30% bonus stats) starting Week 1.

  • 41-Day Diamond Hoarding Plan: Skip off-faction banners during the first 41 days, banking 50,000–70,000 Diamonds to pull Tidecaller & Monk (Days 42–65) to 1★ Red (160) 1★ Silver (560).
Strictly Forbidden

NEVER feed Universal Legendary Shards, Orange Skill Books, or 9 Soul Stones into Treeguard, Druid, Windwalker, or Watcher.

  • Replacement Rule: All four serve strictly as early-game Aura placeholders before being replaced by Monk, Tidecaller, Ne Zha, and Petalis, rotating down to a 2.8M+ Queue 2.
01

Starter Lineup & Slot 1–6 Replacement Roadmap (Day 1 to Season 4)

The first pillar of the Pure Nature playbook is leveraging early Tavern access to three core SSRs (Pixie, Forest Maiden, Sage) starting in Week 1.

By enforcing a strict 0 Universal Shard lock on transitional units, you preserve your entire budget for the four native Mythics (Tidecaller, Monk, Ne Zha, Petalis).

Nature Summon Meta Slot 1–6 Formation & +20% Counter Advantage Over Horde

MED-4.4-01 • Annotated UI Guide

Slot 1–6 formation layout for Queue 1 Nature from the 6-SSR starter lineup to the 4 Mythic + 2 Awakened SSR endgame formation, activating the +35% ATK & HP Pure Faction Aura.

NATURE MYTHIC
Tidecaller
NATURE MYTHIC
Monk
S1 MYTHIC
Ne Zha
S3 MYTHIC
Petalis
CORE AWAKEN
Pixie
CORE AWAKEN
Forest Maiden
Front Row (Slot 1 & Slot 2): Treeguard + Sage Monk + Ne Zha
#1

Days 1–41 use Treeguard (Slot 1) and Sage (Slot 2); Days 42–65 replace Treeguard with Monk (Slot 1), and Season 1 places Ne Zha into Slot 2 as a reflect bruiser.

Middle Row (Slot 3 & Slot 4): Pixie + Windwalker/Watcher Tidecaller + Pixie
#2

Tidecaller (Slot 3) anchors the center to flood the battlefield with Water Elementals alongside Awakened Mythic AoE burst mage Pixie (Slot 4).

Back Row (Slot 5 & Slot 6): Druid + Forest Maiden Forest Maiden + Petalis
#3

Forest Maiden (Slot 5) converts every fallen summon into team-wide energy and healing, pairing with Petalis (Slot 6, Season 3) for damage reflection.

1.1

Starter 6-SSR Formation (Days 1–41), Transitional vs Core Matrix & Bench Economy Roster

During the first 41 days before Nature Mythics arrive, your sole objective is maintaining the 6/6 Nature Aura (+35% ATK & HP).

Level your lineup using Meat (Lv.160) and natural Tavern shards, spending 0 Universal Legendary Shards on transitional placeholder units.

  1. Front Row (Slot 1 Treeguard + Slot 2 Sage): Treeguard is a temporary shield in Slot 1 (0 Shards), while Sage in Slot 2 is a Core Pillar through Season 2.
  2. Middle Row (Slot 3 Pixie + Slot 4 Windwalker / Watcher): Pixie in Slot 3 is the #1 awakening carry; Slot 4 temporarily uses Windwalker or Watcher.
  3. Back Row (Slot 5 Druid + Slot 6 Forest Maiden): Druid in Slot 5 heals until Tidecaller arrives, while Forest Maiden in Slot 6 powers the Summon Meta.
  4. Research Economy Roster (12★ / 2★ White = 300 shards): Upgrade Trait 3 Lv.30 via natural shards on Brawler (+30% Research Speed) and Shaman (+40% Research).
  5. Resource Economy Roster (Active Without Deployment): Use natural shards on Headhunter (+40% Ruby), Watcher (+2,000 Cap), Treeguard (+40% Wood), Stonemason (+40% Stone), Pathfinder (+50% PvE).

Complete Nature Hero Classification Matrix: Transitional (Replaceable) vs Core Endgame Pillars

Hero NameRarity & Slot RoleInvestment CategoryUniversal Shard & Soul Stone RuleReplacement Trajectory
TreeguardLegendary SSR — Slot 1 TankTransitional (Replace)FORBIDDEN (0 Shards, 0 Stones)Replaced by Monk (Days 42–65); bench for +40% Timber yield
DruidLegendary SSR — Slot 5 HealerTransitional (Replace)FORBIDDEN (0 Shards, 0 Stones)Replaced by Tidecaller (Days 42–65); rotate down to Queue 2
WindwalkerLegendary SSR — Slot 4 DPSTransitional (Replace)FORBIDDEN (0 Shards, 0 Stones)Replaced by Ne Zha (Season 1); rotate down to Queue 2
Watcher / Stonemason / PathfinderLegendary SSR — Sub / EconomyBench Economy / TransitionalFORBIDDEN (0 Shards, 0 Stones)Raise via natural shards to 12★ for +2,000 Cap, +40% Stone, +50% PvE
PixieSSR Awakened Mythic — Slot 3/4Permanent Core PillarAwakening Priority #1 (9 Soul Stones)Permanent endgame slot (S0 S4+); primary AoE magic burst carry
Forest MaidenSSR Awakened Mythic — Slot 5/6Permanent Core PillarAwakening Priority #2 (9 Soul Stones)Permanent endgame slot (S0 S4+); energy & heal loop when summons fall
1.2

41-Day Diamond Hoarding Strategy & Slot 1–6 Replacement Roadmap (S0 to S4)

Slot-by-Slot Queue 1 Nature Replacement Flow (Day 1 to Season 4)

Maintaining 6/6 Pure Nature Aura (+35% ATK & HP) across every progression milestone

6-SSR Pure Nature Starter
Days 1 – 41 (Pre-Season)

Slot 1 Treeguard | Slot 2 Sage | Slot 3 Pixie | Slot 4 Windwalker | Slot 5 Druid | Slot 6 Forest Maiden

0 Universal Shards on transitional unitsBank 50,000–70,000 Diamonds
Tidecaller & Monk Breakout
Days 42 – 65 (Late S0)

Slot 1 Monk | Slot 2 Sage | Slot 3 Tidecaller | Slot 4 Pixie | Slot 5 Windwalker | Slot 6 Forest Maiden

Replace Treeguard & Druid at 1★ Red (160 shards)Push Tidecaller to 1★ Silver (560 shards)
Ne Zha Arrival & Dual SSR Awakening
Season 1 – Season 2

Slot 1 Monk | Slot 2 Ne Zha | Slot 3 Tidecaller | Slot 4 Pixie (Red) | Slot 5 Sage | Slot 6 Forest Maiden (Red)

Replace Windwalker with Ne Zha (160 560 shards)Awaken Pixie (#1) & Forest Maiden (#2) (18 Soul Stones)
Endgame 6-Red Summon Meta Lineup
Season 3 – Season 4

Slot 1 Monk | Slot 2 Ne Zha | Slot 3 Tidecaller | Slot 4 Pixie (Red) | Slot 5 Forest Maiden (Red) | Slot 6 Petalis

Petalis replaces Sage for 4 Mythics + 2 Awakened SSRs+20% counter damage against 70% Horde servers
Phase 1
Days 1 – 41

Weeks 1 – 6 (Days 1 – 41): Bank 50,000–70,000 Diamonds & Freeze Universal Shards

Run Queue 1 with Treeguard, Sage, Pixie, Windwalker, Druid, and Forest Maiden at Lv.160.

Skip all Horde and League Wheel / Dice banners to bank 50,000–70,000 Diamonds and 400–600 Universal Shards.

Phase 2
Days 42 – 65

Weeks 7 – 9 (Days 42 – 65): Unlock Tidecaller & Monk — Activate the Summon Meta

Spend banked Diamonds to unlock Tidecaller and Monk, pushing Tidecaller to 1★ Red (160 shards) 1★ Silver (560 shards, +30% Skill 3).

Slot Tidecaller over Druid in Slot 3 and Monk (160 shards) into Slot 1 over Treeguard.

Phase 3
Seasons 1 – 2

Season 1 – Season 2: Slot Ne Zha into Slot 2 & Awaken Pixie + Forest Maiden

In early Season 1, recruit Ne Zha (160 560 shards) to replace Windwalker/Watcher in Slot 2 and shift Sage to support.

Spend 18 Soul Stones to awaken Pixie (#1) and Forest Maiden (#2) to Mythic Red.

Phase 4
Seasons 3 – 4

Season 3 – Season 4: Recruit Petalis to Complete 4 Mythics + 2 Awakened SSRs

When Petalis debuts in Season 3 and reaches 1★ Silver (560 shards), slot her into Slot 6 over Sage.

Finalize Queue 1: Monk (Slot 1), Ne Zha (Slot 2), Tidecaller (Slot 3), Pixie (Slot 4), Forest Maiden (Slot 5), Petalis (Slot 6) toward 5★ Silver (1,000 shards).

1.3

Mythic Star Breakpoints (160 / 560 / 1,000 Shards) & Free Queue 2 Inheritance (2.8M+ Power)

WARNING

Star Breakpoint Replacement Rule & Zero-Cost Queue 2 Inheritance

  • Minimum Deployment Threshold (1★ Red = 160 shards): Only replace a natural 3★–4★ Red transitional hero once the new Mythic reaches at least 1★ Red (160 Mythic shards = 6★ total).
  • Skill Evolution Breakpoint (1★ Silver = 560 shards): 5★ Red costs 400 shards and 1★ Silver costs 560 shards — evolving Skill 3 (+30% power) on Tidecaller and Ne Zha before 5★ Silver (1,000).
  • Zero-Cost Queue 2 Inheritance (2.8M+ Power): Once rotated out of Queue 1, Treeguard, Druid, Windwalker, and Sage form a free 2.8M+ Power Queue 2 for 3v3 Arena and KvK with 0 Universal Shards spent.
3-Faction Pure Progression Playbook • Day 1 ➔ S4

4-Stage Pure Faction Progression Simulator (Queue 1 ⇄ Queue 2)

Track Transitional-to-Mythic Hero, Golden Gear & Soul Stone progression between Queue 1 and Queue 2 from Day 1 to Season 4

Soul Stone Economy:9 vs 27 (-67% Cost)
Horde: 9 Soul Stones (1 SSR)•Nature: 18 Soul Stones (2 SSR)•League: 27 Soul Stones (3 SSR)
Stage 1 (Days 1 41): 6 Nature SSR Survival & Strict Shard Freeze

Treeguard + Sage + Pixie + Forest Maiden + Druid + Windwalker

6 Nature (+35% Aura) • Bank 60,000+ Diamonds
Queue 1 Main Lineup6 Active Slots
Treeguard🟢 TreeguardTransitional Tank (0 Shards)
Sage🟢 SageTransitional Sub-Tank
Pixie🟢 PixieCore AoE DPS (Keep to S4)
Forest Maiden🟢 Forest MaidenCore Summon Buffer
Druid🟢 DruidTransitional Healer (0 Books)
Windwalker🟢 WindwalkerTransitional DPS (0 Shards)
Queue 2 Inheritance (Zero-Loss)
AdjudicatorPyromancerNunPure League Queue 2 (6 Heroes)Natural Queue 2 Gatherers

Skip all Horde (Day 21) and League (Day 35) banners to bank 60,000+ Diamonds.

Universal Shard & Skill Book Discipline

Spend 0 Universal Gold Shards during the first 41 days. Bank at least 560+ Universal Shards for Tidecaller.

Golden Gear, Buildings & Soul Stones

Craft Column 3 Golden Gear (Nature Faction Mark +30%) from Day 1 and upgrade Nature Barracks.

Mythic Star SSoT: 1-Red Star = 6 Stars (160 Shards) • 5-Red Stars = 10 Stars (400 Shards) • 1-White/Silver Star = 11 Stars (560 Shards, +30% Skill).
02

Nature Soul Stones & Exclusive Weapons Priority Roadmap

The second pillar governs the two scarcest mid-to-late-game resources for Nature commanders.

These are Nature Soul Stones used to awaken core SSRs in Season 1, and Exclusive Weapon Shards that dictate the tempo of the Summon Meta.

Summon Sea Engine: Tidecaller Water Elemental & Forest Maiden Energy Loop

MED-4.4-02 • Annotated UI Guide

Nature's overwhelming sustain and burst stem from the synergy between Tidecaller's Exclusive Weapon (Divine Trident) and the awakened skills of Pixie and Forest Maiden.

NATURE MYTHIC
Tidecaller
NATURE MYTHIC
Monk
S1 MYTHIC
Ne Zha
S3 MYTHIC
Petalis
CORE AWAKEN
Pixie
CORE AWAKEN
Forest Maiden
Tidecaller + Divine Trident (Lv.10 Lv.20)
#1

Attacks and ultimates summon Water Elementals that soak enemy single-target hits while triggering team-wide healing tidal waves.

Awakened Mythic Forest Maiden (9 Soul Stones + Noah Bell)
#2

Whenever a Water Elemental or summoned unit falls, Forest Maiden immediately grants team-wide energy and healing, letting Tidecaller and Pixie chain ultimates nonstop.

2.1

The 18–27 Soul Stones Economy & Awakening Order (#1 Pixie #2 Forest Maiden #3 Sage)

To fully awaken one Legendary SSR (3★ White / 13★) to Mythic Red across all 4 Tiers (1+65 2+95 2+95 4+130), you need exactly 9 Soul Stones + 345–385 Hero Shards.

This equals 360,000 Guild Honor (40,000 Honor/stone in Guild Shop Lv.30) or 54,000 Guild Glory Coins (6,000 Coins/stone in Guild Glory Shop S1).

Nature Soul Stone Awakening Roadmap (18–27 Soul Stones = 240,000–360,000 Guild Honor / 36,000–54,000 Glory Coins)

Priority OrderAwakened SSR HeroSoul Stones & ShardsGuild Honor / Glory Coin CostAwakening Power Spike
Priority #1 (Mandatory S1)Pixie9 Soul Stones + 345–385 Shards360,000 Guild Honor or 54,000 CoinsMassively amplifies AoE magic burst multipliers and unlocks Mythic stat scaling
Priority #2 (Mandatory S1–S2)Forest Maiden9 Stones + 345–385 Shards (18 total)Combined shops: 240,000–360,000 Honor + 36,000–54,000 CoinsSupercharges the energy/heal loop whenever Tidecaller's Water Elementals expire
Priority #3 (Optional S2 / P2W)Sage9 Stones + 345–385 Shards (27 total)For players with surplus Stones before Petalis arrives in S3Reinforces S1–S2 frontline, then anchors Queue 2 as main tank in S3+
2.2

Exclusive Weapon Upgrade Priority (Lv.1 Lv.10 = 275 Shards Lv.20 = 1,185 Shards) & Meteoric Iron Cores

  1. Unlock Lv.1 (5 shards) Golden Breakpoint Lv.10 (275 shards/hero): Hitting Lv.10 grants +500 Def Break, -0.60% Initial Ult CD, +5% ATK, +10% HP (1,650 shards/6 heroes).
  2. Endgame Push Lv.15 (605 shards) Lv.20 (1,185 shards/hero): Reaching Lv.20 grants +1,850 Def Break, -2.30% Initial Ult CD, +18.5% ATK, +37% HP (7,110 shards/6 heroes), starting with Tidecaller.
  3. Meteoric Iron Cores & Thursday Dump Rule: Weapon star promotions cost 65 / 200 / 480 / 720 / 920 Cores (1★ 5★); lock Universal Weapon Shards to dump strictly on Thursday (GAR / KvK Day 4).

Exclusive Weapon Upgrade Priority Matrix for the 6 Core Nature Heroes (1,650 Total Shards for 6x Lv.10 Weapons)

RankHero & Weapon NameF2P / Mid-Spend TargetP2W / Endgame TargetTactical Impact on the Summon Meta
#1Tidecaller — Divine TridentUnlock Lv.1 (5 shards) Push Lv.10 (275 shards)#1 priority to Lv.20 (1,185 shards)Boosts Water Elemental summon frequency, tidal wave AoE, and team-wide healing
#2Ne Zha — Fire-Tipped SpearPush to Lv.10 (275 shards) in early S1#2 priority to Lv.20 (1,185 shards)Amplifies AoE burn, damage reflection, and lotus self-revival survivability
#3Monk — Azure Dragon StickUnlock Lv.1 (5 shards) Push Lv.10 (275 shards)Push Lv.15 (605 shards) Lv.20 (1,185 shards)Thickens golden shields, grants CC immunity, and anchors the frontline for Tidecaller
#4Petalis — Fox SpiritPush to Lv.10 (275 shards) upon S3 releasePush to Lv.20 (1,185 shards) in S3–S4Triggers brief immortality shields and reflects enemy burst damage back at attackers
#5Pixie — Golden AppleUnlock Lv.1 Push Lv.10 (275 shards)Push Lv.15 (605 shards) Lv.20 (1,185 shards)Increases magic penetration and AoE burst damage to wipe enemy backlines
#6Forest Maiden — Noah BellUnlock Lv.1 (5 shards) Push Lv.10 (275 shards)Hold Lv.10–15 (while Sage uses Primal Spirit in Queue 2)Accelerates energy recovery and healing output whenever summoned units expire
Living Tactical Guide • Community Driven

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