League
Complete 10-Pillar progression playbook for Pure League commanders from Day 1 to Season 4: Slot 1–6 replacement schedule (0 Universal Shards on Secret Keeper, Astrologer, Bard, Hostess), the 18–27 Soul Stone & Exclusive Weapon Lv.10 math, Column 1 (+30%) Golden-to-Mythic Gear, Arcane Vault Relics, Desert Knight / Heavy Cavalry Skins, Eggy / Sparrow Lv.90 Pets, Runes, Lord Gear, T11 Troops (5,422 DE), and 13 Shops.
Lock Queue 1 into Pure League (6/6 League Aura +35% ATK & HP) from Day 1, spending 0 Universal Shards on transitional heroes (Secret Keeper, Astrologer, Bard, Hostess).
- Core Investment: Bank
100%of Universal Shards for your 4 Native Mythics (Paragon,Rose Princess,Bishop,Artificer) and 3 Awakened SSRs (Adjudicator,Pyromancer,Nun).
Lock in League Barracks, the League Monument, and forge all 24 Golden Gear pieces in Column 1 with the League Mark (+30% bonus stats) from Week 1.
- Diamond Discipline: Skip Days 21–27 banners, banking
45,000 – 60,000 Diamondsto pullParagon(Day 35) andRose Princess+Bishop(Day 46) to160560shards.
NEVER feed Universal Legendary Shards or 9 Soul Stones (360,000 Guild Honor / 54,000 Glory Coins) into Secret Keeper, Astrologer, Bard, or Hostess.
- Replacement Rule: Upgrade transitional SSRs strictly with Tavern shards for Economy Traits (
Bard +40% Build,Hostess +40% Train,Secret Keeper +50% March) then move to Queue 2.
Starter Lineup & Slot 1–6 Replacement Roadmap (Day 1 to Season 4)
4-Stage Pure Faction Progression Simulator (Queue 1 ⇄ Queue 2)
Track Transitional-to-Mythic Hero, Golden Gear & Soul Stone progression between Queue 1 and Queue 2 from Day 1 to Season 4
Adjudicator + Secret Keeper + Pyromancer + Nun + Bard + Astrologer
Skip Horde banners (Days 21–27) completely to preserve 45,000+ Diamonds.
Never feed Universal Shards to Secret Keeper, Bard, or Astrologer. Buy Pyromancer shards exclusively in the Arena Shop.
Craft Column 1 Golden Gear (League Faction Mark +30%) from piece #1 and upgrade League Barracks.
The League faction boasts the most accessible 6-SSR starter roster in the game, combining Immortal Shields with devastating Skill Crit & AoE Burst.
- Survival Rule: Strictly separate Transitional Replaceable Heroes (
0Universal Shards) from Core Endgame Pillars starting Day 1.
Starter 6-SSR Formation & Exact Slot 1–6 Positioning
- Slot 1 (Primary Frontline Tank — Main Tank): Place
Adjudicatorin the primary front slot to absorb initial focus fire with his team-wide shield and Undying passive. - Slot 2 (Secondary Frontline — Transitional Off-Tank): Place
Secret Keeper(orHostess) besideAdjudicatorto share frontline damage during the first 45 days. - Slot 3 & Slot 4 (Midline Damage Carries — Midline DPS): Place
Pyromancerin Slot 3 (core AoE Burn carry) andAstrologerin Slot 4 (transitional single-target DPS). - Slot 5 & Slot 6 (Backline Supports): Place
Nunin Slot 5 (healing and Max HP buff) alongsideBardin Slot 6 (cooldown reduction and ultimate energy battery).
League Slot 1–6 Formation & 19-Hero Classification Matrix (0 Universal Shards vs Core)
Slot 1–6 transition from the starter 6-SSR lineup to the 4 Mythic + 2 Awakened SSR endgame formation with zero wasted Universal Shards.
Upgrade Secret Keeper, Astrologer, Bard, and Hostess strictly with Tavern shards for economy traits before moving them to Queue 2.
Funnel all Universal Shards and Skill Books into Paragon, Rose Princess, Bishop, Artificer alongside Adjudicator, Pyromancer, and Nun.
Slot Mythics into Queue 1 at 1★ Red (160 shards), unlock +30% skill power at 1★ Silver (560 shards), and max at 5★ Silver (1,000 shards).
Complete League Hero Classification: Transitional vs Core Endgame Pillars
League Hero Investment Matrix (Star Caps, Universal Shards & Slot 1–6 Replacement Schedule)
| Hero & Rarity | Slot & Role | Universal Shard Policy | Replacement Schedule / Cap |
|---|---|---|---|
| Paragon (Native Mythic) | Slot 4 — Core Skill Crit AoE Carry | Priority #1 (160 560 1,000 shards) | Drops Day 35 — Replaces Astrologer in Slot 4 |
| Rose Princess (Native Mythic) | Slot 2 — Damage Absorption & Reflect Tank | Priority #1 (160 560 1,000 shards) | Drops Day 46 — Replaces Secret Keeper/Hostess in Slot 2 |
| Bishop (Native Mythic) | Slot 5 — Anti-Summon Burst & Divine Shield | Priority #2 (160 560 1,000 shards) | Drops Day 46 — Replaces Bard/Astrologer in Slot 5 |
| Artificer (Season 3 Mythic) | Slot 6 — Apex Weapon & Skill Buffer | Priority #1 in S3 (160 560 1,000 shards) | Drops Season 3 — Replaces Nun or Bard in Slot 6 |
| Adjudicator (SSR Awakened) | Slot 1 — Primary Immortal Shield Tank | Permanent Core (9 Soul Stones + 345–385 shards) | Permanent Slot 1 anchor from Day 1 through Season 4 |
| Pyromancer (SSR Awakened) | Slot 3 — Core AoE Burn Detonation Carry | Permanent Core (9 Soul Stones + 345–385 shards) | Core F2P/Mid-spender carry from Day 1 to Season 4 |
4-Phase Mythic Replacement Schedule & F2P vs P2W Lineups (Day 1 to Season 4)
Phase 1: Starter 6-SSR Pure League Formation
Run Adjudicator (Slot 1) + Secret Keeper (Slot 2) + Pyromancer (Slot 3) + Astrologer (Slot 4) + Nun (Slot 5) + Bard (Slot 6) for +35% ATK & HP.
- Invest only in
AdjudicatorandPyromancer; skip Day 21–27 banners to bank45,000–60,000Diamonds.
Phase 2: Unlock Paragon, Rose Princess & Bishop
On Day 35, slot Paragon (160 shards) into Slot 4 over Astrologer. On Day 46, slot Rose Princess into Slot 2 and Bishop into Slot 5.
- Push
ParagonandRose Princessto1★ Silver(560Mythic shards) to unlock+30%skill potency.
Phase 3: Awaken Adjudicator, Pyromancer & Nun
Standard S1–S2 lineup runs Adjudicator (Slot 1) + Rose Princess (Slot 2) + Pyromancer (Slot 3) + Paragon (Slot 4) + Bishop (Slot 5) + Nun (Slot 6).
- Spend
18–27Soul Stones awakening#1 Adjudicator#2 Pyromancer#3 Nunto Mythic Red.
Phase 4: Artificer & 4-Mythic League Apex
When Artificer drops in S3: F2P/Mid-Spender runs Adjudicator + Rose Princess + Pyromancer + Paragon + Bishop + Artificer (needing 18 Stones).
- P2W/Whale Burst runs
Adjudicator + Rose Princess + Paragon + Bishop + Artificer + Bard/NunwithLv.20(1,185shards) UW.
League Soul Stones & Exclusive Weapons (UW Lv.1 to Lv.20) Progression
Queue 1 League retains 2 to 3 SSR heroes (Adjudicator, Pyromancer, Nun), demanding strict planning for 18–27 Soul Stones and Exclusive Weapon Shards.
- Concentration Rule: Always finish Awakening one hero to Tier IV (
9stones/hero) before starting the next, and target theLv.10(275shards/hero) UW breakpoint.
The 18–27 Soul Stone Economy & Awakening Order (#1 Adjudicator #2 Pyromancer #3 Nun)
18–27 League Soul Stones & 690–1,155 SSR Shards Awakening Allocation Flow
Each League SSR requires 1★ Silver (8★ = 280 SSR shards) to start Awakening plus 9 Soul Stones + 345–385 Shards across 4 Tiers (I: 1 II: 2 III: 2 IV: 4)
Buying minor trinkets and draining Guild Honor before Castle Lv.30
Wasting 9 Soul Stones (360,000 Honor) on heroes replaced on Days 35–46
Stuck at Tier I–II, wasting 360,000 Honor / 54,000 Coins without reaching Mythic Red
Costs 360,000 Honor or 54,000 Glory Coins for an unbreakable Slot 1 shield wall
Secondary AoE nuke alongside Paragon, Rose Princess, Bishop, and Artificer
Saves 360,000 Guild Honor / 54,000 Glory Coins and 345–385 SSR Shards
Guild Coin Shop rotation: Week 1 League Week 2 Horde Week 3 Nature
Maximizes healing output and Max HP buffs prior to Artificer's arrival in Season 3
Achieves 6/6 Mythic Red Roster in Season 2 (1,080,000 Guild Honor / 162,000 Coins + 1,035–1,155 Shards)
Exclusive Weapon Upgrade Order (UW Lv.1 Lv.10 = 275 Shards Lv.20 = 1,185 Shards)
Exclusive Weapon Shard Benchmarks & Queue 1 League Lv.10 Breakthrough Priority
| Priority & Hero | Target Milestone & Shard Cost | Core Breakthrough Stats | Combat Impact on Pure League Lineup |
|---|---|---|---|
| Step 0: All 6 Queue 1 Heroes | Lv.1 (5 shards/hero = 30 shards total) | +53.60% Base Stats + Base Weapon Skill unlock | Mandatory Lv.1 activation across all 6 heroes before pushing any single weapon higher |
| Priority #1: Paragon | Lv.10 ★ (275 shards) Lv.20 (1,185 shards) | 500 Def Break, -0.60% Initial CD, +5% ATK / +10% HP | Supercharges Skill Crit burst and accelerates her opening meteor ultimate cycle |
| Priority #2: Rose Princess | Lv.10 ★ (275 shards) Lv.20 (1,185 shards) | +65.70% Base, +5% ATK / +10% HP (Lv.20: +37% HP) | Expands damage absorption pool and thorn reflection against Horde frontline divers |
| Priority #3: Pyromancer / Artificer | Lv.10 ★ (275 shards/hero) | Tier 2 Weapon Skill Breakthrough + 500 Def Break | Pyromancer detonates Burn stacks faster; Artificer in S3 amplifies team-wide skill output |
| Priority #4: Adjudicator & Bishop / Nun | Lv.5 ★ (75 shards) Lv.10 ★ (275 shards) | Lv.5: +58.00% Base | Lv.10: +5% ATK / +10% HP | Reinforces Adjudicator immortal shields and Bishop anti-summon divine AoE |
Universal Exclusive Gear Shard & Meteoric Iron Core Hoarding Discipline
Lock 100% of Universal Exclusive Weapon Shards in your bag and spend them strictly on Thursday (GAR Day 4: Hero Upgrade).
- The
Lv.10(275shards) Rule: Bring all 6 Queue 1 heroes toLv.10(1,650shards) before pushing any weapon toLv.15(605) orLv.20(1,185shards).
Advanced Strategy & Quantitative Data (PRO)
Early-access preview unlocked free for all commanders












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