Nature
Standardized 10-Pillar master playbook for commanders locking in Pure Nature as Queue 1 from Day 1 to Season 4: Transitional replaceable heroes vs Core Endgame pillars, the 18–27 Soul Stones plan, Exclusive Weapons, Column 3 Gear (+30%), Relics, Troop Skins, Pets, Runes, Lord Gear, Infrastructure & 13 Shops.
Lock Queue 1 into Pure Nature (6/6 Nature +35% ATK & HP) from Day 1, and spend 0 Universal Shards on transitional heroes (Treeguard, Druid, Windwalker, Watcher).
- Core Investment Discipline: Funnel
100%of Universal Shards and Skill Books intoTidecaller(Days 42–65),Monk,Ne Zha(S1),Petalis(S3),Pixie, andForest Maiden.
Lock Builder #2 onto Nature Barracks, the Nature Monument, and forge Column 3 Nature Faction Mark gear (+30% bonus stats) starting Week 1.
- 41-Day Diamond Hoarding Plan: Skip off-faction banners during the first
41 days, banking50,000–70,000 Diamondsto pullTidecaller&Monk(Days 42–65) to1★ Red(160)1★ Silver(560).
NEVER feed Universal Legendary Shards, Orange Skill Books, or 9 Soul Stones into Treeguard, Druid, Windwalker, or Watcher.
- Replacement Rule: All four serve strictly as early-game Aura placeholders before being replaced by
Monk,Tidecaller,Ne Zha, andPetalis, rotating down to a2.8M+Queue 2.
Starter Lineup & Slot 1–6 Replacement Roadmap (Day 1 to Season 4)
The first pillar of the Pure Nature playbook is leveraging early Tavern access to three core SSRs (Pixie, Forest Maiden, Sage) starting in Week 1.
By enforcing a strict 0 Universal Shard lock on transitional units, you preserve your entire budget for the four native Mythics (Tidecaller, Monk, Ne Zha, Petalis).
Nature Summon Meta Slot 1–6 Formation & +20% Counter Advantage Over Horde
Slot 1–6 formation layout for Queue 1 Nature from the 6-SSR starter lineup to the 4 Mythic + 2 Awakened SSR endgame formation, activating the +35% ATK & HP Pure Faction Aura.
Days 1–41 use Treeguard (Slot 1) and Sage (Slot 2); Days 42–65 replace Treeguard with Monk (Slot 1), and Season 1 places Ne Zha into Slot 2 as a reflect bruiser.
Tidecaller (Slot 3) anchors the center to flood the battlefield with Water Elementals alongside Awakened Mythic AoE burst mage Pixie (Slot 4).
Forest Maiden (Slot 5) converts every fallen summon into team-wide energy and healing, pairing with Petalis (Slot 6, Season 3) for damage reflection.
Starter 6-SSR Formation (Days 1–41), Transitional vs Core Matrix & Bench Economy Roster
During the first 41 days before Nature Mythics arrive, your sole objective is maintaining the 6/6 Nature Aura (+35% ATK & HP).
Level your lineup using Meat (Lv.160) and natural Tavern shards, spending 0 Universal Legendary Shards on transitional placeholder units.
- Front Row (Slot 1
Treeguard+ Slot 2Sage):Treeguardis a temporary shield in Slot 1 (0Shards), whileSagein Slot 2 is a Core Pillar through Season 2. - Middle Row (Slot 3
Pixie+ Slot 4Windwalker/Watcher):Pixiein Slot 3 is the #1 awakening carry; Slot 4 temporarily usesWindwalkerorWatcher. - Back Row (Slot 5
Druid+ Slot 6Forest Maiden):Druidin Slot 5 heals untilTidecallerarrives, whileForest Maidenin Slot 6 powers the Summon Meta. - Research Economy Roster (
12★ / 2★ White = 300 shards): UpgradeTrait 3 Lv.30via natural shards onBrawler(+30%Research Speed) andShaman(+40%Research). - Resource Economy Roster (
Active Without Deployment): Use natural shards onHeadhunter(+40%Ruby),Watcher(+2,000Cap),Treeguard(+40%Wood),Stonemason(+40%Stone),Pathfinder(+50%PvE).
Complete Nature Hero Classification Matrix: Transitional (Replaceable) vs Core Endgame Pillars
| Hero Name | Rarity & Slot Role | Investment Category | Universal Shard & Soul Stone Rule | Replacement Trajectory |
|---|---|---|---|---|
| Treeguard | Legendary SSR — Slot 1 Tank | Transitional (Replace) | FORBIDDEN (0 Shards, 0 Stones) | Replaced by Monk (Days 42–65); bench for +40% Timber yield |
| Druid | Legendary SSR — Slot 5 Healer | Transitional (Replace) | FORBIDDEN (0 Shards, 0 Stones) | Replaced by Tidecaller (Days 42–65); rotate down to Queue 2 |
| Windwalker | Legendary SSR — Slot 4 DPS | Transitional (Replace) | FORBIDDEN (0 Shards, 0 Stones) | Replaced by Ne Zha (Season 1); rotate down to Queue 2 |
| Watcher / Stonemason / Pathfinder | Legendary SSR — Sub / Economy | Bench Economy / Transitional | FORBIDDEN (0 Shards, 0 Stones) | Raise via natural shards to 12★ for +2,000 Cap, +40% Stone, +50% PvE |
| Pixie | SSR Awakened Mythic — Slot 3/4 | Permanent Core Pillar | Awakening Priority #1 (9 Soul Stones) | Permanent endgame slot (S0 S4+); primary AoE magic burst carry |
| Forest Maiden | SSR Awakened Mythic — Slot 5/6 | Permanent Core Pillar | Awakening Priority #2 (9 Soul Stones) | Permanent endgame slot (S0 S4+); energy & heal loop when summons fall |
41-Day Diamond Hoarding Strategy & Slot 1–6 Replacement Roadmap (S0 to S4)
Slot-by-Slot Queue 1 Nature Replacement Flow (Day 1 to Season 4)
Maintaining 6/6 Pure Nature Aura (+35% ATK & HP) across every progression milestone
Slot 1 Treeguard | Slot 2 Sage | Slot 3 Pixie | Slot 4 Windwalker | Slot 5 Druid | Slot 6 Forest Maiden
Slot 1 Monk | Slot 2 Sage | Slot 3 Tidecaller | Slot 4 Pixie | Slot 5 Windwalker | Slot 6 Forest Maiden
Slot 1 Monk | Slot 2 Ne Zha | Slot 3 Tidecaller | Slot 4 Pixie (Red) | Slot 5 Sage | Slot 6 Forest Maiden (Red)
Slot 1 Monk | Slot 2 Ne Zha | Slot 3 Tidecaller | Slot 4 Pixie (Red) | Slot 5 Forest Maiden (Red) | Slot 6 Petalis
Weeks 1 – 6 (Days 1 – 41): Bank 50,000–70,000 Diamonds & Freeze Universal Shards
Run Queue 1 with Treeguard, Sage, Pixie, Windwalker, Druid, and Forest Maiden at Lv.160.
Skip all Horde and League Wheel / Dice banners to bank 50,000–70,000 Diamonds and 400–600 Universal Shards.
Weeks 7 – 9 (Days 42 – 65): Unlock Tidecaller & Monk — Activate the Summon Meta
Spend banked Diamonds to unlock Tidecaller and Monk, pushing Tidecaller to 1★ Red (160 shards) 1★ Silver (560 shards, +30% Skill 3).
Slot Tidecaller over Druid in Slot 3 and Monk (160 shards) into Slot 1 over Treeguard.
Season 1 – Season 2: Slot Ne Zha into Slot 2 & Awaken Pixie + Forest Maiden
In early Season 1, recruit Ne Zha (160 560 shards) to replace Windwalker/Watcher in Slot 2 and shift Sage to support.
Spend 18 Soul Stones to awaken Pixie (#1) and Forest Maiden (#2) to Mythic Red.
Season 3 – Season 4: Recruit Petalis to Complete 4 Mythics + 2 Awakened SSRs
When Petalis debuts in Season 3 and reaches 1★ Silver (560 shards), slot her into Slot 6 over Sage.
Finalize Queue 1: Monk (Slot 1), Ne Zha (Slot 2), Tidecaller (Slot 3), Pixie (Slot 4), Forest Maiden (Slot 5), Petalis (Slot 6) toward 5★ Silver (1,000 shards).
Mythic Star Breakpoints (160 / 560 / 1,000 Shards) & Free Queue 2 Inheritance (2.8M+ Power)
Star Breakpoint Replacement Rule & Zero-Cost Queue 2 Inheritance
- Minimum Deployment Threshold (
1★ Red = 160 shards): Only replace a natural3★–4★ Redtransitional hero once the new Mythic reaches at least1★ Red(160Mythic shards =6★total). - Skill Evolution Breakpoint (
1★ Silver = 560 shards):5★ Redcosts400shards and1★ Silvercosts560shards — evolving Skill 3 (+30%power) onTidecallerandNe Zhabefore5★ Silver(1,000). - Zero-Cost Queue 2 Inheritance (
2.8M+Power): Once rotated out of Queue 1,Treeguard,Druid,Windwalker, andSageform a free2.8M+Power Queue 2 for 3v3 Arena and KvK with0Universal Shards spent.
4-Stage Pure Faction Progression Simulator (Queue 1 ⇄ Queue 2)
Track Transitional-to-Mythic Hero, Golden Gear & Soul Stone progression between Queue 1 and Queue 2 from Day 1 to Season 4
Treeguard + Sage + Pixie + Forest Maiden + Druid + Windwalker
Skip all Horde (Day 21) and League (Day 35) banners to bank 60,000+ Diamonds.
Spend 0 Universal Gold Shards during the first 41 days. Bank at least 560+ Universal Shards for Tidecaller.
Craft Column 3 Golden Gear (Nature Faction Mark +30%) from Day 1 and upgrade Nature Barracks.
Nature Soul Stones & Exclusive Weapons Priority Roadmap
The second pillar governs the two scarcest mid-to-late-game resources for Nature commanders.
These are Nature Soul Stones used to awaken core SSRs in Season 1, and Exclusive Weapon Shards that dictate the tempo of the Summon Meta.
Summon Sea Engine: Tidecaller Water Elemental & Forest Maiden Energy Loop
Nature's overwhelming sustain and burst stem from the synergy between Tidecaller's Exclusive Weapon (Divine Trident) and the awakened skills of Pixie and Forest Maiden.
Attacks and ultimates summon Water Elementals that soak enemy single-target hits while triggering team-wide healing tidal waves.
Whenever a Water Elemental or summoned unit falls, Forest Maiden immediately grants team-wide energy and healing, letting Tidecaller and Pixie chain ultimates nonstop.
The 18–27 Soul Stones Economy & Awakening Order (#1 Pixie #2 Forest Maiden #3 Sage)
To fully awaken one Legendary SSR (3★ White / 13★) to Mythic Red across all 4 Tiers (1+65 2+95 2+95 4+130), you need exactly 9 Soul Stones + 345–385 Hero Shards.
This equals 360,000 Guild Honor (40,000 Honor/stone in Guild Shop Lv.30) or 54,000 Guild Glory Coins (6,000 Coins/stone in Guild Glory Shop S1).
Nature Soul Stone Awakening Roadmap (18–27 Soul Stones = 240,000–360,000 Guild Honor / 36,000–54,000 Glory Coins)
| Priority Order | Awakened SSR Hero | Soul Stones & Shards | Guild Honor / Glory Coin Cost | Awakening Power Spike |
|---|---|---|---|---|
| Priority #1 (Mandatory S1) | Pixie | 9 Soul Stones + 345–385 Shards | 360,000 Guild Honor or 54,000 Coins | Massively amplifies AoE magic burst multipliers and unlocks Mythic stat scaling |
| Priority #2 (Mandatory S1–S2) | Forest Maiden | 9 Stones + 345–385 Shards (18 total) | Combined shops: 240,000–360,000 Honor + 36,000–54,000 Coins | Supercharges the energy/heal loop whenever Tidecaller's Water Elementals expire |
| Priority #3 (Optional S2 / P2W) | Sage | 9 Stones + 345–385 Shards (27 total) | For players with surplus Stones before Petalis arrives in S3 | Reinforces S1–S2 frontline, then anchors Queue 2 as main tank in S3+ |
Exclusive Weapon Upgrade Priority (Lv.1 Lv.10 = 275 Shards Lv.20 = 1,185 Shards) & Meteoric Iron Cores
- Unlock
Lv.1(5shards) Golden BreakpointLv.10(275shards/hero): HittingLv.10grants+500Def Break,-0.60%Initial Ult CD,+5%ATK,+10%HP (1,650shards/6 heroes). - Endgame Push
Lv.15(605shards)Lv.20(1,185shards/hero): ReachingLv.20grants+1,850Def Break,-2.30%Initial Ult CD,+18.5%ATK,+37%HP (7,110shards/6 heroes), starting withTidecaller. Meteoric Iron Cores& Thursday Dump Rule: Weapon star promotions cost65 / 200 / 480 / 720 / 920Cores (1★ 5★); lock Universal Weapon Shards to dump strictly on Thursday (GAR / KvKDay 4).
Exclusive Weapon Upgrade Priority Matrix for the 6 Core Nature Heroes (1,650 Total Shards for 6x Lv.10 Weapons)
| Rank | Hero & Weapon Name | F2P / Mid-Spend Target | P2W / Endgame Target | Tactical Impact on the Summon Meta |
|---|---|---|---|---|
| #1 | Tidecaller — Divine Trident | Unlock Lv.1 (5 shards) Push Lv.10 (275 shards) | #1 priority to Lv.20 (1,185 shards) | Boosts Water Elemental summon frequency, tidal wave AoE, and team-wide healing |
| #2 | Ne Zha — Fire-Tipped Spear | Push to Lv.10 (275 shards) in early S1 | #2 priority to Lv.20 (1,185 shards) | Amplifies AoE burn, damage reflection, and lotus self-revival survivability |
| #3 | Monk — Azure Dragon Stick | Unlock Lv.1 (5 shards) Push Lv.10 (275 shards) | Push Lv.15 (605 shards) Lv.20 (1,185 shards) | Thickens golden shields, grants CC immunity, and anchors the frontline for Tidecaller |
| #4 | Petalis — Fox Spirit | Push to Lv.10 (275 shards) upon S3 release | Push to Lv.20 (1,185 shards) in S3–S4 | Triggers brief immortality shields and reflects enemy burst damage back at attackers |
| #5 | Pixie — Golden Apple | Unlock Lv.1 Push Lv.10 (275 shards) | Push Lv.15 (605 shards) Lv.20 (1,185 shards) | Increases magic penetration and AoE burst damage to wipe enemy backlines |
| #6 | Forest Maiden — Noah Bell | Unlock Lv.1 (5 shards) Push Lv.10 (275 shards) | Hold Lv.10–15 (while Sage uses Primal Spirit in Queue 2) | Accelerates energy recovery and healing output whenever summoned units expire |
Advanced Strategy & Quantitative Data (PRO)
Early-access preview unlocked free for all commanders













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