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Guides Overview/4. Server Roadmap & Seasonal Transitions
#4.5
12 min read

Season 1–4 Roadmap

Complete macro overview of seasonal map mechanics, buildings (The Spring Lv.35, Personal Furnace 30°C, Castle Lv.40 Brilliance Institute & 5,422 Dragon Essence for T11 Troops, 7th Lord Gear Slot, Sacred Codex, Behemoths, Sea Giant 8,200), meta shifts from Season 1 to Season 4, and the 7-category Pre-Season 1 hoarding checklist.

30-Second Actionable Summary (TL;DR)
Golden Rule #1

Seasonal Era Evolution: After 65–75 days of Pre-Season (S0), servers enter the Seasonal Era (Season 1 Season 4, ~8 official weeks each) with permanent progression systems.

  • Season 1 Milestones: Unlocks The Spring, permanent S1 Tech Tree combat stats, Pets, Soul Stone Awakening, and the Castle Lv.35 (T10 Troops) tactical parking spot.
  • Season 2 Milestones: Pushes Castle Lv.40 to unlock the Brilliance Institute & 5,422 Dragon Essence for T11 Troops alongside Wukong and Beastmaster.
Immediate Action Today

Hoard 7 resource categories starting Day 45 of S0: Lock down Stamina Potions (4,000–12,000+), Guild Honor (keep 40,000 floor / target 80,000–360,000), and Dragon Essence (2,500–5,422+ stones).

  • Speedups & Leaderboard Reserves: Stockpile Speedups (15–60+ days), Glory Medals (1,500–8,000+), Pet Eggs/Food (100%), plus Diamonds and Universal Shards.
Strictly Forbidden

Never Enter S1 Empty-Handed: NEVER enter Day 1 of Season 1 with an empty Stamina bag or a Guild Honor balance below the 40,000 Wallet Floor.

  • Horde S1 Skip Discipline: NEVER spend Diamonds or Universal Shards on S1 Nature heroes (Monk, Tidecaller, Ne Zha) so you carry 50,000+ Diamonds & 300–500 Shards into S2 for Wukong and Beastmaster!
01

Core Mechanics: Feature, Building & Meta Evolution Map from Season 1 to Season 4

Transition to Cross-Server Warfare: Once Pre-Season (65–75 days of S0) concludes, Top Heroes shifts from a local fog-clearing race into Cross-Server and Cross-Cluster Seasonal Warfare.

  • 5-Era Macro Map: Below is the complete progression roadmap spanning S0 through Season 4 for long-term resource planning.

5-Era Server Macro Evolution Map (Pre-Season S0 Season 4)

Each season runs for ~8 official weeks (plus Off-season & Server Merge windows) and unlocks permanent account-wide progression systems

FOUNDATION ERA (DAYS 1 65+)

PRE-SEASON (S0): Castle Lv.1–35 (T10 Troops) & 6 Gen-1 Mythics

Unlock Tier 10 Troops (T10) at Castle Lv.35, establish core Relics & Troop Skins, and hoard 7 resource categories starting Day 45

S1: World Tree
DAYS 65–75+ (~8 WEEKS)

The Spring (Lv.35) & Spring Water Economy

Dune Devourer World Boss & Four Nations League (4NL)Permanent S1 Tech Tree, Pets, Exclusive Weapons (+5/+10/+15/+20) & Soul Stone Awakening (9 Stones + 345–385 Shards)Tactical Castle Lv.35 parking (T10 Troops); releases Monk, Tidecaller, Ne Zha
S2: Frozen Flame
~8 OFFICIAL WEEKS

Personal Furnace (> 30°C) & Castle Lv.40 Brilliance Institute

Push Castle Lv.35 Lv.40 to unlock the Brilliance InstituteGather 5,422 Dragon Essence to unlock Tier 11 Troops (T11) & Heroic SpiritsGolden Age of Horde Meta: Releases Wukong & Beastmaster
S3: Twilight City
~8 OFFICIAL WEEKS

Light Tower (Lv.25), Hero Cap Lv.265 & Guild Behemoths

Week 3 unlocks 7th Lord Gear Slot (Legendary T1) & Week 4 unlocks Sacred Codex (Legendary T2)Cross-Server Mine Vein (12h shield) & Candy Boo, Flickerkit PetsReleases Artificer (League), Petalis (Nature) & Shadow Priest (6th Native Horde Mythic)
S4: Oxygen Tide
CROSS-CLUSTER ENDGAME

Algae Pond, Oxygen Plant, Merchant Fleet & Sea Giant (8,200 Medals)

Hunt the Sea Giant world boss to reach the 8,200 Seasonal Medals milestoneUnlocks PhantomPals & Cross-Cluster KvK warfareAncient Promotions & deep-tier hero/equipment awakenings

Note: Combat stats inside the S1 Tech Tree along with Pets, Soul Stones, Brilliance Institute, Sacred Codex, and Behemoths are permanently retained across all future seasons!

Seasonal Signature Resources & Progression Systems Overview (S1 S4)

MED-4.5-02 • Annotated UI Guide

The 6 core seasonal resources and mechanics that dictate account power scaling from Season 1 through Season 4.

S1 SPRING WATER
Season 1: Blighted Spring
S2 FURNACE >30C
Season 2: Frozen Epoch
S3 SACRED CODEX
Season 3: Starlight Crusade
S4 SEA GIANT
Season 4: Apex Sovereign
S1 SPRING LV.35
Spring of Nature (S1)
S2 FURNACE
Guild Furnace (S2)
Spring Water & The Spring (Lv.35 — S1)
#1

Mandatory Season 1 resource used for desert marching, hunting Dune Devourer, and upgrading the permanent S1 Tech Tree combat nodes.

Soul Stone Awakening Currency (S1)
#2

Sold at 40,000 Guild Honor/stone (Castle Lv.30 Choice Chest) or 6,000 Guild Glory Coins/stone (3-week S1 rotation). Requires 9 Soul Stones + 345–385 Hero Shards per SSR-to-Mythic awakening.

Dragon Essence (5,422 Stones for T11 Troops)
#3

After pushing Castle Lv.35 to Lv.40 to unlock the Brilliance Institute, you need 5,422 Dragon Essence to unlock Tier 11 Troops (T11) for your Queue 1 faction.

Personal Furnace (> 30°C Threshold — S2)
#4

On the Season 2 Frozen Continent, never start long construction or research timers when your Personal Furnace drops below 30°C to avoid severe freezing speed penalties.

Behemoths, 7th Lord Gear Slot & Sacred Codex (S3)
#5

Season 3 introduces Guild Behemoths, unlocks the 7th Lord Gear Slot in Week 3 (all 6 pieces at Legendary T1), and unlocks the Sacred Codex in Week 4 (all 6 pieces at Legendary T2).

Sea Giant World Boss (8,200 Seasonal Medals — S4)
#6

In Season 4 (Oxygen Tide), run the Algae Pond, Oxygen Plant, and Merchant Fleet while hunting the Sea Giant boss to claim the 8,200 Seasonal Medals milestone and Ancient promotions.

1.1

A. Season 1 (S1 — "World Tree" & Sandstorm — Launches Days 65–75+, ~8 Weeks)

SEASON 1
  • Map Mechanics & Seasonal Resources: Hunt Dune Devourer, compete in Four Nations League (4NL), and build The Spring (Lv.35) to harvest Spring Water for the permanent S1 Tech Tree combat stats.

  • 1. Soul Stone Awakening (SSR to Mythic Red): Buy Soul Stones (40,000 Guild Honor or 6,000 Glory Coins/stone; costs 9 Stones + 345–385 Shards) to awaken core SSR heroes to Mythic Red.

  • 2. Pets System & 3. Exclusive Weapons: Unlock the Pet Hatchery to assign main Pets to each queue and upgrade Exclusive Weapons to activate signature skills at +5 / +10 / +15 / +20.

  • 4. Castle Lv.35 Tactical Parking (T10 Troops): Lv.35 unlocks T10 Troops (Lv.36–40 unlock no new troops at Lv.40); F2P players should park at Lv.35 in S1 to max Research/Barracks before S2.

  • Season 1 Mythic Releases (Nature Wave): Introduces the three core Nature Mythic heroes: Monk, Tidecaller, and Ne Zha.

1.2

B. Season 2 (S2 — "Frozen Flame" / Frozen Continent — ~8 Official Weeks)

SEASON 2
  • Map Mechanics & Seasonal Building: On the Frozen Continent, upgrade your Personal Furnace to keep temperatures above 30°C (> 30°C) and avoid severe construction, research, and march speed penalties.

  • Pushing Castle Lv.40 & Brilliance Institute: Push Castle Lv.35 to Lv.40 to unlock the Brilliance Institute, gathering 5,422 Dragon Essence to unlock T11 Troops alongside Heroic Spirits.

  • Peak Meta Shift (Golden Age of Horde): Releases Wukong (explosive AoE burst) and Beastmaster (shield tank with hard CC), pairing with Desert Prince, Storm Maiden, Witch, and Soulmancer to dominate PvP/PvE.

1.3

C. Season 3 (S3 — "Twilight City") & Season 4 (S4 — "Oxygen Tide" Cross-Cluster Endgame)

SEASONS 3 & 4
  • Season 3 ("Twilight City"): Upgrade the Light Tower (Lv.25) to cleanse siege stat debuffs, unlock the Cross-Server Mine Vein (12h protection shield), and raise the Hero level cap to Lv.265.

  • 7th Lord Gear Slot & Sacred Codex in Season 3: Unlocks the 7th Lord Gear Slot in S3 Week 3 (all 6 pieces at Legendary T1) and the Sacred Codex in S3 Week 4 (all 6 pieces at Legendary T2).

  • Guild Behemoths & Season 3 Multi-Faction Mythics: Unlocks Behemoths, Candy Boo / Flickerkit Pets, and 3 Mythics: Artificer (League), Petalis (Nature), and Shadow Priest (6th Native Horde Mythic).

  • Season 4 ("Oxygen Tide" — Cross-Cluster Endgame): Build Algae Pond, Oxygen Plant, and Merchant Fleet, hunt Sea Giant (8,200 Seasonal Medals), and unlock PhantomPals, Cross-Cluster KvK, and Ancient Promotions.

1.4

D. Master Seasonal Event Roster Across All Seasons (S0 S4)

S0➔S4 EVENT ROSTER

Master classification of core recurring events and season-exclusive flagship events from Season S0 through Season S4

SeasonCore Backbone Events (Active All Seasons)Season-Exclusive Events & World Bosses
Pre-Season (S0 — Days 1–65)Top Lord, Guild Race, Guild Arms Race (6-Day GAR), Lucky Wheel, Treasure Dice (Day 27 Storm Maiden), Hero Gacha, Butterfly Catching, Giant Troll Raid, Dark Legion.Ruins Lv.1–5 Occupation, Intra-Server First Throne War (Day 35) & 3 Gen-1 Mythic Hero Release Waves.
Season 1 (S1 — World Tree)Biweekly GAR ⇄ Guild Race rotation, 3-Week Banner Loop, 8 Mini-Rushes & Ancient Battlefield.Dune Devourer World Boss, Four Nations League (4NL), Spring Water Expedition & Soul Stone Awakening.
Season 2 (S2 — Frozen Flame)GAR ⇄ Cross-Server KvK, 2-Day Guild Rush, Giant Raid & Seasonal Drop Exchange Festivals.Frozen Furnace Defense (Personal Furnace > 30°C), Brilliance Dragon Essence Rush & Wukong / Beastmaster Mythic Gala.
Season 3 (S3 — Twilight City)GAR ⇄ KvK, Exclusive Weapon Wheel, Rune & Pet Promotion Rushes.Guild Behemoth Raids, Cross-Server Mine Vein Warfare & Sacred Codex Progression Events.
Season 4 (S4 — Oxygen Tide)Full GAR, Guild Race, 6x 4h Sprints & Cross-Cluster Weekend Tournaments.Sea Giant World Boss (8,200 Seasonal Medals), Merchant Fleet Escort, PhantomPals & Cross-Cluster KvK.
02

F2P & Low-Spender Strategy: Cross-Season Resource & Shard Allocation Across All 3 Factions

Cross-Season Allocation Discipline: The gap between a Top 20 F2P account and a stagnant roster lies in Cross-Season Universal Shard & Diamond Allocation anchored to Mythic Star benchmarks.

  • Mythic Star Benchmarks: 1-Red Star (160 shards), 5-Red Stars (400 shards), 1-White / Silver Star (11 Stars = 560 shards, +30% skill power), and 5-White Stars (15 Stars = 1,000 shards).
2.1

A. Faction-Specific Diamond & Universal Shard Allocation Rules (Horde / Nature / League)

  1. Strategy for Horde Mains: Skip all 3 S1 Nature banners, spend 9 Soul Stones (345–385 shards) to awaken Soulmancer/Warlock, and bank 300–500 Shards + 50,000 Diamonds for S2 Wukong & Beastmaster (560 shards)!
  2. Strategy for Nature Mains: Unload 100% of Diamonds & Shards in S1 for Tidecaller (1-White Star / 560 shards), Monk, and Ne Zha while awakening Pixie + Sage; skip S2 banners to hoard for S3 Petalis.
  3. Strategy for League Mains: Collect 18–27 League Soul Stones in S1–S2 to awaken Pyromancer, Adjudicator, and Nun; push Paragon & Rose Princess to 560 1,000 shards and save Diamonds for S3 Artificer.
2.2

B. Cross-Season Investment Focus Matrix (S1 S4) Across All 3 Factions

Resource, Soul Stone, and Mythic hero investment matrix from Season 1 to Season 4

SeasonLeague Main FocusHorde Main FocusNature Main Focus
Season 1 (S1 — World Tree)Awaken Pyromancer & Adjudicator (18 Soul Stones); max Paragon (560–1,000 Mythic shards); park Castle at Lv.35.SKIP S1 BANNERS! Awaken Soulmancer/Warlock (9 Soul Stones + 345–385 shards); hoard 400+ Universal Shards & 50,000+ Diamonds for S2.ALL-IN PRIMARY SEASON: Unlock & push Tidecaller (1-White Star / 560 Mythic shards), Monk, Ne Zha; awaken Pixie.
Season 2 (S2 — Frozen Flame)Awaken Nun (9 Soul Stones); push Exclusive Weapons +15/+20; push Castle Lv.40 Brilliance Institute & save Diamonds for S3.ALL-IN GOLDEN ERA: Unload Diamonds & Shards for Wukong + Beastmaster (push Wukong to 1-White Star / 560 shards) completing 5-Mythic Horde!SKIP S2 BANNERS! Focus on Nature Pets, Castle Lv.40 Brilliance Institute (5,422 Dragon Essence), and hoard Diamonds for S3.
Season 3 (S3 — Twilight City)ALL-IN: Unlock Artificer, unlock 7th Lord Gear Slot (Week 3 — Legendary T1) & Sacred Codex (Week 4 — Legendary T2).Unlock Shadow Priest (reaching 100% 6 Native Horde Mythics) + Unlock 7th Lord Gear Slot (Legendary T1) & Sacred Codex (Legendary T2).ALL-IN: Unlock Petalis to pair with Tidecaller + Monk + Ne Zha + Pixie; upgrade Guild Behemoths.
Season 4 (S4 — Oxygen Tide)Optimize Ancient Promotions, Guild Behemoths & PhantomPals for Queue 1 League.Use the explosive burst of 6 Native Horde Mythics to hunt the Sea Giant boss and claim all 8,200 Seasonal Medals.Dominate sustained attrition fights in Cross-Cluster KvK alongside Ancient Promotions.
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